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Reuters seems to have pulled a quote from Metal Gear Solid assistant producer Ryan Payton out of where the sun don't shine. They quoted Payton saying that MGS4 needs to sell 1mil on day one to turn a profit. Payton denies it.
More gasoline was added to the fire when MGS4 assistant producer Ryan Payton said in an interview with Reuters that in order for the game to be profitable, MGS4 would have to sell 1 million copies on the first day of its release. Fanboys, analysts, videogame editors, and forum jockeys were left scratching their heads wondering why MGS4 could only turn a profit if a million were sold on its release date. The fires of discussion continued to burn and and speculation raged on.
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Metal Gear Solid 4 will sell more than 1 millions copies total, we all know that. Now, lets say the game sells 8 million copies overall. Surely this will make their [devs] money back. If this is the case, then why does it matter how many copies are sold the first day? Someone has to answer this for me. There isn't a deadline to make money on a product, in terms of profitability, as long as that same product continues to sell. They would only have to worry if the game flops and doesn't sell anywhere near their total estimates. It isn't as if this one project is digging into Konami's pockets so deeply that is has become dead weight and is holding back the company as a whole.
It's good that Payton cleared it up, at least.
OMG cant wait GOTY for 2008.
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