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There have been rumors that Crysis was coming to console for some time now, well it looks like we can finally get some certainty. According to PSW, Crysis is undoubtedly coming to the PlayStation 3.
The latest issue of UK magazine, PSW, features an article stating that "it's no secret Crysis is coming to PS3". They explain the upcoming PlayStation 3 version will have aspects of the sequel, and is not a direct port. Let's take a look at the article.
"First up, we have Crysis. Now it's no secret that Crysis is coming to PS3 this year. The excitable, hard-worked coders over at Crytek have said as much in many interviews - they've even produced a new, multi-platform engine in readiness - but the real juice here is that it won't be a straight conversion of the PC game. We understand PS3 Crysis will be an almost 50% new game, with many of the original games staff taken off PC Crysis months before release to begin to work on Crysis 2 and a port to PS3 that will include aspects of the sequel - but a new structure, environments, weapons and enemies will feature on PS3. This should be one of the year's biggest console shooters."
So, new enemies, environments, and more? Until we get an official confirmation, we are going to label this baby a rumor.
Additional sources:
- Crysis on PS3 (gamercenteronline.net)
Latest comment:
Most recently commented on by on Mar 6, 2008
Most recently commented on by on Mar 6, 2008









Comments
But any reason why it's not on 360? Not to take anything away from the PS3, but usually these things end up being multiplatformed.
Please try to understand technology before you post. If you knew about multi-core processing you'd know that many developers favor a factor of 3 because of the speed that instructions can pass and compile. You might as well start quoting old thought from the GHz races.
In fact it's so bad you might as well say, "MY 3.2GHZ PENTIUM 4 PWNS YOUR 2.66GHZ CORE 2 DUO!!!11" when in reality the difference between the two is beyond huge, the 2.66GHz Core 2 has so many more advancements over the dinosaur P4 that it's not even amusing.
To slam things down further, you're comparing PPE technology that the Xenon is based on to x86 architecture, something that in terms of actual performance is laughable to compare as x86 falls far behind it in optimized code. Given that, the processor is a 3 core 2-way multi-threaded chip running on a short stage pipeline to ensure that instructions are sent and built at rapid speed.
So yeah, your analysis is awful.
I'll rephrase that, experienced developers/software engineers/programmers/designers/etc prefer it, it's the design of the actual processor allowing for faster compile rates. Unless you dump 3 quad cores into a 12 core array it's not really going to change that. Trying to use the logic of "4 > 3 so 4 must be better regardless" is pretty much for those grasping at straws to hold some attempt at steady ground.
With enough invested time there's no reason that if they're serious that it couldn't be ported properly to both systems.
I'll probably still rent it at some point or another.
Actually I think most hated that part of the game, "hey shoot down that thing that goes 419501510x faster than you." er... ok....
The CELL can do folding@home much better than the 360's CPU, it can do Physics calculations better thatn the 360's CPU, I would like to see the 360's CELL generate different animations on the spot for Uncharted, heck I would like to see the 360 do the water effects from Uncharted, it can even do graphic calculations better than alot of the GPU's (one of the reasons why FFXIII is looking so tasty), it can do multi-sampling Anti-Aliasing for Killzone 2. I admitt I am no computer geek but it ain't that hard to give examples of things the CELL can do which the 360's CPU can not do as well or even not do at all.</red>
RSX = Graphics workhorse of the PS3
CELL = Computational workhorse of the PS3
Knowing that allows you to start realizing that it's not all about just 1 part of the system. In terms of the GPU, the RSX is a glorified 79xx series NVIDIA GPU for the most part while the 360 uses what might be labeled as a first generation R6xx chip because it has programmable shader units instead of fixed functions.
We haven't seen someone exploit the full potential of what the 79xx series could do and we haven't see someone exploit the full potential of something like an R6xx before. They both use different graphic calls (OpenGL vs DirectX) and ultimately have better driver optimization than anything normal consumers saw in the marketplace.
If I said the ATI GPU in the 360 wins because that's how hardware advanced, that could be total bs, maybe games don't need programmable shader units and can do fine with fixed numbers. We just don't know at this point and we might never know. Maybe the RSX does exceptionally well in cloud rendering but if a game never does it, we'll never know. It's problematic and people like to instantly assume that because something came out later, it's better.
As far as the CPU goes, CELL dominates the console market with it's CPU design. (Funny enough the CELL uses a single PPE core in a little bit different config from the 360 as it has to handle calls from the SPU's)
I guess in the end it's just more of a point to say, no one knows what either console is really capable of until we see developers throw down the gauntlet. One of the biggest things the 360 has against it is drive cache, games need space, crysis needs a boatload of it to unpack itself and that could end up being a deciding factor.
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