Games like Line Rider are making headway in popularizing games with heavy physics elements. For all the graphical flash developers are pushing (and also fretting over their budgets for), thankfully some games are going back to the basics while bringing all new things to the fray. Case in point: Crayon Physics Deluxe. The game is touch-based, intended for use with tablet PCs. You draw objects which become apart of the game world. The object is to create things which will propel a crudely drawn ball toward a crudely drawn star. Universally appealing, if there ever was such a thing. Seeing it in action will give you a much better idea of the fun, so check it out in the second half of this post.
Oh, and for DS owners wondering "why is this not on DS?!", lucky you, it is. Grab the game here.





Comments
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He drew a car!!
The cool thing about this game is the ability to draw many different two dimensional objects and have them come to life within the expanse of the game and interact with their own real-time collision detection and what not. That's what's so cool about this game. It's just that Real-time Crayon Objection Creation with Collision Detection doesn't sound that good.
I was just opening up a topic from a very general perspective, in that there's something new being experimented with now within the realm of video game physics..and developers could continue to explore that route, because there's more to explore now than there was before. When talking about video games, "physics" no longer just applies to things like collision detection, it applies to a much broader spectrum of things. That's all I was saying.
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