Producer of the upcoming film "21" and
a bunch of other stuff will be, if you didn't know already, producing the Metal Gear Solid movie.
Collider more or less asked him, how are you going to not screw this up? Lucky for Metal Gear fans keen on not getting their beloved series butchered, he seems to know what he's doing.
Collider: So this is the question that every fan� I'm asking this for every fan: what are you going to do to finally make a kick-ass video game movie?
Mike De Luca: I mean, hopefully not screw it up. For me adapting a video game is just like adapting a book or a play or any other whenever you're adapting from another medium for film you try to take into account what you need to do to make it a movie. With books it's how you compensate for not being inside a character's head and with video games I think what you have to compensate for is the loss of interactivity, you know. What makes video games fun is that you get to be the character and you're sitting there ruling the universe and it�s a really first person interactive experience. When you're in your theatre seat, you're stuck with these subjective versions of the story and the game from a director or the writer's point of view. You can't interact with what�s going on so whatever turns you on about the game, you're immediately disadvantaged in the theatre because you're not feeling anything which I think ups the ante for how good the story has to be and how good the movie has to be because we're going in at a disadvantage that you're not going to get the excitement or the adrenalin rush of doing it yourself, so we have to do it for you in a way that makes up for that. So I think the bar is higher and I think in the past, people haven't realized that they set the bar low for video game movies thinking that oh, there's a built in audience and we don't need to go crazy with this movie. We just need to get it out there and people will just go see it anyway. I think that's kind of a rip-off.