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Ninja Gaiden: Dragon Sword

Gary15 | April 13, 2007 | News | DS 
Computerandvideogames.com have an interview up from Team Ninjas
Itagaki about the upcoming nintendo DS title, Ninja Gaiden: Dragon Sword(screenshots of the game are also availible on their website).
Interview: Itagaki reveals EVERYTHING

In our exclusive interview with Tomonobu Itagaki, we discus Ninja Gaiden: Dragon Sword's story, how the fast-paced action game works on the DS and whether or not all that action will give your hand cramps.

When Team Ninja revealed a DS version of Ninja Gaiden was in the works, we thought it was a joke. But it wasn't quite April 1. Then we saw scans of a Japanese mag that confirmed this was no joke.

How would it work on DS? Wouldn't all that fast-paced gameplay make it impossible to play? How would Itagaki and Co. get round it? Clearly there were too many questions and not enough answers. Only one way to sort that out - get on the blower to Japan and arrange an interview.

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Without further ado:

First off, is this a brand new Ninja Gaiden game with a new story, or is it based on events and locations from previous games?

Tomonobu Itagaki: The story of Ninja Gaiden 1 for the Xbox dealt with the mythology of the Vigoor Empire, the setting of the majority of that game. Ninja Gaiden DS takes place six months later, and the story deals with what happened after the conclusion of Ninja Gaiden 1. It will tackle issues like: what exactly were the foes that Hayabusa fought in the Vigoor Empire, who created them, and for what purpose? These and other mysteries will be revealed.

Tell us how you're using the DS. It sounds very interesting - a new way of playing with the DS?

Itagaki: The game will be played while holding the DS vertically, like a book. If you're wondering why I chose to do it that way, I'm sure you'll understand the moment you pick it up, but the main point is that it enables you to get a firm grip on the DS, which you'll need when you are controlling all of the speedy action that occurs on screen.

In addition, by holding the DS vertically, you can limit the amount of screen space that your right hand covers up when you use the stylus. Ninja Gaiden DS is designed for you to control all of the action with the touch screen, so I paid careful attention to how the system itself should be held.

Oops, I said that your right hand would be using the stylus, but what I meant was your dominant hand. If you're left-handed, you can rest easy because Ninja Gaiden DS will feature a mode that flips the screens upside-down for left-handed players.


Phew, some of our writers are left-handed. So how will the character be controlled on screen using the stylus?

Itagaki: Well, I plan to have footage of the actual game being played available to view on the Internet in the near future. My reasoning for this is that, because the controls in this game are so innovative, watching someone play this game is the only way to realistically understand how wonderful it is.

You can perform all of the amazing action in this game simply by pointing the stylus at Hayabusa, his enemies, or the environment, or by tracing it around the screen or speedily slicing with it. The variety of Hayabusa's actions is on par with the Xbox and PS3 versions, not to mention that they are incredibly fast. When you get the chance to play this game for the first time, you will have no choice but to be surprised.

But as Ninja Gaiden is a very intense action game, as you say, we can imagine it hurting our hands with all the quick, cramped movements on the DS. How have you got round this?

Itagaki: I'm sure your hands will be fine! [Laughs.] Relax; I don't planning on making Ninja Gaiden DS as difficult as the Xbox variants. My first priority is giving everyone the chance to try this innovative new control scheme and enjoy how great it feels to manipulate Hayabusa.

Okay, we're glad to hear that. Moving on to the DS itself, have you been limited by the technology in any way?

Itagaki: No, not at all. As we are able to take complete advantage of the strengths of the DS hardware - namely its ability to allow the player to interact directly with the screen - I would say that we are actually finding that there are increased possibilities, not limitations.

So there are things you can do on DS with the stylus and touch screen that you couldn't do on a console?

Itagaki: Exactly. For instance, if you point and tap the stylus at a far-away enemy on the screen, Hayabusa will throw a shuriken (throwing star) at that enemy. If you point at a flying enemy, once again he will throw a shuriken.


We have implemented an immensely intuitive control system. If you use the stylus to slice side-to-side over an enemy, Hayabusa will slash him with his sword, and you can change the type of slash by varying the angle of your slice. You can jump if you want to, of course, and you can wall jump using the environment.

There are two reasons why we were able to make these kinds of actions controllable at speeds even greater than standard gaming consoles, and the first is because the Nintendo DS is such a fantastic device. The second reason is that we at Team Ninja have built up an immense amount of skill and technology over the past ten years that we've spent making action games. Specifically speaking, it is very important to have a command recognition algorithm that can tell instantly what the player wishes to do and reflect that in the control of the game.

Deep. What attracted you to the DS, then? Do you think there's an audience on DS for Dragon Sword?

Itagaki: There are a total of six Nintendo DS machines in my home. I only have three Xbox 360s! [Laughs.] Wait, isn't that what you meant?

Something like that, yeah... Finally, then, will this tie in with what we might see in Ninja Gaiden 2?

Itagaki: You ask such interesting questions! [Laughs.] Well... I am personally overseeing the development of everything from the story through to the gameplay elements for both games, so if you're observant you may be able to extrapolate some similarities between the two, yes, and not just in the area of story.

We can't wait to extrapolate! So when is Dragon Sword due for release?

Itagaki: I am currently planning on Autumn. This is my first all-new project in a while, and I am greatly enjoying its development.

Thanks for your time.
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  • 0 thumbs!
    madtown | April 13, 2007
    I'm actually very excited about the release of Ninja Gaiden for the DS, I'm a huge fan for the Xbox Ninja Gaiden so I'm really excited to try out a portable version.
  • 0 thumbs!
    mettaur_15 | April 13, 2007
    I think it WILL give us hand cramps. Not so much of an action fan on handhelds, I am.
  • 0 thumbs!
    Kokoro | April 13, 2007
    First a PS3 Ninja Gaiden, now this? Sounds cool. I liked Ninja Gaiden on the XBox.
  • 0 thumbs!
    Gary15 | April 13, 2007
    Looks promising to me, Ninja Gaiden was a lot of fun, though it might be a bit weird on a handheld, I know games like metroid prime hunters did give me major hand cramps.
  • 0 thumbs!
    Sakura | April 13, 2007
    My friend just told me that Ninja Gaiden was coming out for the DS today, and then I see this news article! I'll definitely get this game!
  • 0 thumbs!
    madtown | April 13, 2007
    If you play it like a book wouldn't that limit playability? sicne only one hand would have access to controls...
  • 0 thumbs!
    Gary15 | April 14, 2007
    I was wondering about that too, the only games I've played so far that use the book format aren't really action based, so not sure just how that'll work.
  • 0 thumbs!
    Seventh Blade | April 14, 2007
    They could possibly be incorporating all the controls into the touch screen, so all you need is the stylus. If that's the case, I just hope they make it a friendly interface that distinctly seperates movement and attacks (so you don't try to jump over an enemy's attack and end up throwing something by accident). Metroid Prime: Hunters did give me hand cramps too, but these guys a pretty experienced and have noticed the aching of hands in other games, so probably one of their major aims to have as little hand cramps as possible.

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