Call of Duty Black Ops Voted ‘Best Game Ending’ Of All Time
12 hours 40 mins ago
Brandon Sheffield, Game Developer editor, discusses why he thinks creative and enthusiastic developers end up making games that fail miserably ...
(go to source for full article)
There are a lot of things that frustrate me about the game industry, and to read my monthly editorials you might think I dislike it. But I don't, of course. The frustration comes from love and an awareness of unrealized potential that I think almost everyone in the industry also feels.
Specifically I've been thinking recently about why good people make bad games. It's amazing to me that I can go and speak with someone working on a movie licensed title, and they'll be full of legitimate enthusiasm, real ideas, and almost convince me - OK, this time they're going to get it right.
Then the game comes out, releasing day and date with the movie, with under a year of development time, and totally flops critically.
What's depressing about this scenario is that nobody wonders why. Everybody on the team already knows! The schedule was too short, the demands from the licensor were unreasonable, and the project wasn't well managed.
I see conferences and talks on the future of games and design, and the true integration and collaboration of games with other media, and many of these ideas are sound, genuinely intriguing, and some of them are even possible to implement. Yet, where are they?
There are so many fantastic ideas out there not getting realized.
Additional sources:
- 'Why Do Good People Make Bad Games?' (kotaku.com)









Comments
And another point is developers are more about demonstrating and integrating than the effect of the output. It's not like before where games were so simple that the focus is near entirely on gameplay.
The article points out the time-frame that developers have to make these games, too. They'd have to rush within a few months to get it out on the market due to close deadlines. Games seem better off being worked on for at least a year, imo.
This news story is archived and is closed to comments now.