PSN to SEN: Time to rage quit? - DarkFeed
19 hours 20 mins ago
Once you download and install the premier beta of Metal Gear Online, it seems you have to update it before playing. Right here, the problem kicks in. First, you must notice that there are two methods of downloading. 1 : P2P. Most of you may say "Huh?". Well, it is P2P, but it's not LimeWire. =P
Well, if they had just P2P, and some seeders dedicated to it, they could have done it quite well. But the thing is, they also added a second method. 2 : HTTP. This is an ordinary download from their server. The problem arose, because Konami expected people to use HTTP to download and then share on P2P. Everyone downloaded from their HTTP server and didn't seed on P2P.
Konami should've never given the "download method selection" to the consumer.
Konami has tried to be very clever, anticipating the high demand and volume of downloads they have realized it would make a lot of sense to have gamers download from one another rather than everyone suddenly making a run on their servers slowing them down to the speed of a tortoise wading through a sea of thick, sloppy disappointment.
Sadly, there are pros and cons of each method and a giant trap for us all to tumble in to. Firstly, if everyone opts to download via P2P then everyone will get it super fast. However, if hardly anyone uses it, then those that do will find themselves riding on the back of our friend, the tortoise.
The HTTP download works the other way round, if everyone goes for that then the servers over at Konami HQ will start to spit, splutter and smoke; giving no one a decent download speed. But, if out of charity and communal spirit no one does that and opts for P2P then the HTTP download will be über fast. Get it?
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