Call of Duty Black Ops Voted ‘Best Game Ending’ Of All Time
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In what could possibly considered a developers first... a game has actually been held back production-wise by the XBOX360. Usually the lead console for any multiplatform games, the XBOX360 version has taken the backseat to the PS3 version. Sierra Spring Break 08 tells us how the Playstation 3 version would have benefited had the game have been exclusive indicating more objects on screen as a serious possibility...
VG247: Why choose to lead on the PS3?
Mark Randell : Very simple reason: Ghostbusters is the property of Sony Pictures.
VG247: Right. But the game will be coming out on the 360, its a simultaneous release. Did Sony insist it was lead?
MR: Personally, I want to show off our PS3 technology. Were one of the few developers who love the PS3 and have a great time with it. We have great technology for the PS3 and we want to show it off.
VG247: Isnt it the same for the 360?
MR: Were running the same game for both platforms but if we made a PS3-only game, for example, you could double the amount of objects on screen that youre seeing. The PlayStation 3 has seven processors and the 360 only has three, so seven versus three means you can do a lot more on the PS3. Were keeping the game the same over both platforms so we dont want to take out any features.









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Mark Randell : Very simple reason: Ghostbusters is the property of Sony Pictures.
Case
closed
You have completed a great game.
Now go rest our heroes!
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