Two Classic Characters Return For Resident Evil 5's Mercenaries Reunion
20 hours 46 mins ago
Apparently, the highly acclaimed Legend of Zelda: Ocarina of Time was going to be a first-person perspective game, so they could "spend more time and machine power on creating enemies and the environments." It really makes you wonder if it still would have been such a great game. They decided to go ahead and use bits and pieces from the storyline in Link's Crossbow Training, a third-person/first-person shooter.
Miyamoto says:
"At first when we were developing The Legend of Zelda: Ocarina of Time, I even proposed using a first-person perspective."
*The Legend of Zelda: Ocarina of Time, part of the Legend of Zelda Series, was the first 3D game for Nintendo 64, and was released in December 1998. *
I thought that the FPS system would be the best way of enabling players to take in the vast terrain of the Hyrule Field. Besides, by not having the players character on the screen, we can spend more time and machine power on creating enemies and the environments."
The idea was eventually decided against when the team decided to factor in the child Link/adult Link storyline, which would have made each difficult to identify if a first-person perspective was implemented.
News story attached to:
Additional sources:
- Miyamoto suggested first-person Ocarina (gamesradar.com)
- Iwata Asks - Links Crossbow Training: Ocarina of Time c... (gonintendo.com)
- Iwata Asks About Link's Crossbow Training, First-Person Z... (wii.kombo.com)
- Miyamoto suggested First person view for Ocarina (dailygamesnews.blogspot.com)
- Miyamoto suggested first-person Ocarina (computerandvideogames.com)







Comments
I don't really know how to say this but ... Certain games have a certain "atmosphere" being in third-person perspective. And Zelda (the 3D ones obviously) is one of those games.
I wasn't a fan of first-person games back in the day (barring Goldeneye), so I don't even think I would have looked at it in the store. XP
But like i said it depends on taste more.
Why did i get thumbed down if i make a point.
It is the same as considering what Grand Theft Auto would be like if the first were a platformer due to the sheer level of influence the Ocarina of Time had on all other 3D Zelda games.
This news story is archived and is closed to comments now.