60

Mirror's Edge interview...

Final Blade | May 13, 2008 | News | PC Playstation 2 
Sean Decker(DICE General Manager) talks about the game, and how its going to utilize each console. He also praises the PS3 and what the Cell Processor can do. Sean says that "The other thing is the Cell really allows us to push the resolution of our textures much higher and we've taken full advantage of that as well".

Sean also likes the Sixaxis feature and will utilize this into the game as well. Each console will have its own flair or be different, where none will be better to the other.
VideoGamer.com: You talked in your presentation about how the PS3 was enabling you to realise your vision for the game. How much does the game actually push the PS3?


SD: The great thing about it is that there's a lot of little thing like, Faith there when she's walking like this (points to Mirror's Edge trailer showing Faith tightrope-walking across a beam), Sixaxis controls, super easy to implement and say OK, well, just balance it and then you've got it there as opposed to teaching a player to say oh let's push this button or that button.

The other thing is the Cell really allows us to push the resolution of our textures much higher and we've taken full advantage of that as well. So there's a lot of little quirks to it that we really like and our engineers love as well as our designers.


VideoGamer.com: The game is coming out on 360, PS3 and PC, and you've talked about how the PS3 allows you to do different things. Does that mean the PS3 version will be better than the 360 version?


SD: Oh no. Each one is different. Just because again the controls are different, that's the first start right there. The other thing is again the way that the architecture in each one of the machines is different. It allows you to do different things with them and emphasise things like well let's try a higher texture resolution on this one and if you want to push the GPU or the CPU and how the engineers want to balance it out, what's most important in this game and how you want to bring that out in each one of them.

So for us at DICE we have lead engineers on all of our major platforms and they're the ones who really architect it and say you know what this is what this platform is great for and this is how we're going to bring it out on it. I wouldn't say one's better than the other. Again they have different quirks. It's kind of like driving several different SUVs and saying one's better than the other.
0 comments | go to source (www.videogamer.com) | send to friend | add alt source
Register as a member to subscribe comments.

This news story is archived and is closed to comments now.

Submit Newshelp

Top News Stories

Recent Forum Threads

Top Contributors

This Month
Gothic Girl 548 pts
chautemoc 301 pts
Deathsythe 259 pts
Silver Mir.. 180 pts
Akira_EX 136 pts
Tyranitar24 125 pts
Coltrain 74 pts
bbb7002004 70 pts
All-Time
Gothic Girl 14807 pts
Krunal 11813 pts
Linkin Par.. 9920 pts
Final Blade 8655 pts
xsynergyx 8079 pts
mistermostyn 7868 pts
Silver Mir.. 7366 pts
chautemoc 6753 pts
ITANI 6350 pts
Storm 5644 pts

Stats

Today
Published News: 0
Comments: 1
Points Given: 10
Users Registered: 0
This Month
Published News: 132
Comments: 966
Points Given: 2133
Users Registered: 9
All Time
Published News: 9811
Comments: 65340
Points Given: 156982
Users Registered: 484

Conventions / Trade Shows

(0.2691/d/aeon)