BioWare CEO Ray Muzyka was recently interview regarding the PC version of Mass Effect. He didn't speak about the authentication issue in the interview but he did explain why Mass Effect was first released on the Xbox 360. Mass Effect was supposed to be a Xbox 360 exclusive right from the start but late in the game's development it was decided to develop a PC version as well. As some of you know, the PC version will be getting Bring Down the Sky for free, which is downloadable content and Ray says to expect more content in the future. He was also asked about Mass Effect possibly moving on to the PS3, he never said the game would see the PS3, but he never denied it either. Muzyka also talks about Sonic Chronicles: The Dark Brotherhood, saying that "it's going to appeal to all ages but it's also going to be appropriate for younger people and as a result it's going to play differently." He also added that they try and create games which will appeal to the audience of that platform.
What was behind the decision to lead on the Xbox 360 with Mass Effect rather than releasing then two versions simultaneously?
Ray Muzyka: Well, it was nice to focus on one system, and obviously our publisher Microsoft had an impact in the decision as well. We were working with them, so we announced it and developed it as an Xbox 360 exclusive right from the start.
We've always had a goal of releasing multiple iterations on the 360 during its lifetime, so we're excited about that opportunity as well still. Late in the 360 development we made the decision to bring it to PC.
DLC - any plans for more after Sky?
Muzyka: Oh yeah, we have big plans for post-release content with the franchise for both Xbox 360 and PC. We haven't released any details on that yet but it's something we want to actively support.
What are the chances of a PS3 version of Mass Effect?
Muzyka: We're not commenting on any platform extensions... we're not really talking about future titles.
But, you know, Mass Effect is Xbox 360-exclusive, Microsoft is a great partner, we're bringing Mass Effect now to PC and we're going to make sure it's a great experience for our PC fans.
In the future on other products, we're a division of Electronic Arts now, and we're working on all the different platforms across the board, pretty much.
Muzyka: It's still recognisable as a BioWare game. It's got story and characters, using the Sonic universe, but it's really designed for DS, a younger audience.
As a result it's going to appeal to all ages but it's also going to be appropriate for younger people and as a result it's going to play differently. But that's really just being aware of who your audience is and Wii is not different. Different kinds of people bought the system; they deserve to get the kind of content that they want.
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