Call of Duty Black Ops Voted ‘Best Game Ending’ Of All Time
18 hours 14 mins ago
Batman: Arkham Asylum was in development for years, and it was a complicated process. The team at Rocksteady Studios decided to pull out some neat / cute / pointless facts about the game and its development for your enjoyment.
Pretty funny. Enjoy~
- For some of the motion-capture scenes of Harley Quinn, we actually use one of the male producers!
- Some of the SFX for the air-con vents are recordings of the audio director's fridge at home.
- Three cans of whipped cream are used to create the sound effects of spraying the explosive gel.
- When you first enter the penitentiary and are confronted with the wall of sound from the room full of lunatics, this is a recording of the entire development team!
- Titan Ivy consists of 44,674 polygons.
- Six Rocksteady babies were born during the development of Batman: Arkham Asylum.
- The Rocksteady hacky-sack team managed 72 keepie ups between them. (Is this a world record?)
- The Rocksteady team consists of 14 different nationalities.
- The word ‘Joker’ is said 384 times in the game.
- Nine members of the team support Arsenal Football Club, the most supported sports team in the company.
- There are 4,556 AI navigation nodes on Arkham Island.
- Combat went through three distinct revisions – the first one being a full rhythm action game! The second one was prototyped in 2D, which popped up whenever you got into a fight, and involved colored circles bashing into each other. This actually formed the basis of the final system.
- We experimented with hundreds of control systems, right up until first submission.
- The pictures you can find scattered around the floor of the asylum are of different members of the development team mostly from various team jollies!
- The top of the Arkham Mansion Clock tower is 145 meters above sea level.
- The main Intensive treatment lobby map was checked into perforce 883 times.
- There are 314 breakable TVs on Arkham Island.
- Over 14,000 post it notes were used on the schedule board by the production team to manage the scheduling of the game.
- There were 174,405 separate art, code, design, audio and animation check-ins to make Batman: Arkham Asylum.
News story attached to:








Comments
wtf. i wonder how many people that was. @_@
This news story is archived and is closed to comments now.