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After the first patch was released, work began on the next one, which has now been officially released. The patch includes optimisations, fixes, changes to the weapons, vehicles and much more besides. Below are just some of the many things in this patch.
Patch 1.2 can be applied to both vanilla Crysis (v1.0) and Crysis v1.1 since it will update automatically to Crysis version 1.2.
*Added new effects for vehicle shattering after being frozen
*Player movement will now be cancelled if the player is shooting while moving in prone mode.
*Fixed issue where player will exit VTOL from closed rear hatch irrespective of seat.
*Continuously firing the VTOL machine gun in 3rd person mode no longer causes the VTOL to descend.
*Fixed an issue where vehicle 3rd person camera could break when switching the player ControlledTurret flag while using the gun.
*Reduced collision damage multiplier for actor-vehicle collisions in MP.
*Smooth out change between vehicle views when changing seats.
*Adjusted wall collision damage for civilian car.
*Reduced damage to trucks during slow collisions.
*Added new shell ejection effect for air vehicles.
*Player no longer has grenade controls during cutscenes
*Player is no longer able to carry enemies into cut scenes.
Additional sources:
- Crysis 1.2 Patch Released (ve3d.ign.com)









Comments
And maybe even running Windows 95?
Seriously though this patch looks to contain a whole heap of stuff in it, should be good for everyone, unless you enjoyed messing around in cutscenes, in which case you'll be sad.
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