Painter, James Barnett, has recreated some locales from video games with his paintbrush as part of his Fauxvism Series. The games featured in his paintings include Fallout 3, GTA IV, Half-life 2, and Team Fortress 2. Some of the paintings are instantly recognizable, while others might be a bit more obscure. If his style seems familiar, it's because his work imitates the Fauvism style of the famous French painter, Henri Matisse.

Check out his site to see all the paintings in his series. It's definitely worth a look.

Note: If the original source doesn't open, you can view it from the alternate Kotaku source.

A series of landscapes painted from video games. These aren't from screenshots I found online; I navigated around inside of each of the games until I found a composition I liked, and then made a painting of it. I certainly spend more time in games than wandering the idyllic countryside. There's a whole spiel behind this, starting from frustration at 3D games slavishly imitating real life (though this has been lessened thanks to Braid and others), but really, artists should shut up and make pictures. Just think of me with my blue smock, sun hat, and luxurious beard in front of an easel on a hill in Fallout 3. Mmm, radroach meat.
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  • 1
    Euphoric Jun 24, 09
    "Art" and "gaming" in the title got me excited for something really interesting. The images completely deflated those hopes.
  • 3
    Slumpy monkey Jun 24, 09
    If you want game art just go look at some concept art. I love concept art.
  • 1
    Capn Droid Jun 24, 09
    I feel tempted to take up painting lessons and paint of good video game art just to spite this guy.
  • 1
    Daigoji_Gai Jun 24, 09
    He's a friend of a friend - good guy. While not much for us to look at, interesting concept and quite frankly I know these things would sell and sell well if displayed in a Soho art gallery here in NYC....
  • 1
    pooOBKp Jun 24, 09
    I liked the GTA one, the rest were just whatever. The TF2 one would be cool if he did a better job painting it.

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