Electronic Theatre reports on the official confirmation of the production of Dead Space 2, currently in development for PlayStation 3, Xbox 360 and PC.

Visceral Games, an Electronic Arts Inc. studio, has officially confirmed today that that the award-winning Dead Space franchise will continue to frighten gamers with its forthcoming sequel, Dead Space 2. Originally revealed for a 2010 release by a report by international news organisation Reuters last month, Dead Space 2 is currently in development for PlayStation 3, Xbox 360 and PC.
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  • 0
    reaver11 Dec 7, 09
    Well its official now, but like no one knew it was already being made.

    Hope we see some screens soon.
  • 0
    Jaw Knee Dec 7, 09
    Not gonna lie, that first one was *bleep*ing scary. I hope they recreate the atmosphere again. Being basically alone in the first one was sweet.
  • 0
    Curt Connors Dec 7, 09
    2010, GTFO, really? Well if they keep all the gameplay mechanics from the first one and just whip up a good new location and some more creepy opponents I'll be pretty happy. Hope they make it slightly less linear and more options to roam this time though, that was my only gripe with the original.
  • 0
    dwg14390 Dec 8, 09
    Wonder if it'll become even more of an action game, or if it will truly reinvent itself as a real horror game without relying on pop up scares.

    Either way glad this didn't get the axe....now as for Mirrors Edge....
  • 1
    Sayyed Dec 8, 09
    MOAR HORROR! MOAR HORROR!
  • 0
    Zero and X Dec 8, 09
    The first one didn't scare me at all, but it was a fun game so I am looking forward to this one.
  • 0
    Seeker X Dec 8, 09
    Why are people expecting this game to scare? First game wasn't scary, didn't stop it from actually being fun what with all the gameplay and setting actually complimenting the sci-fi horror genre and all...a breath of fresh air from the conceptual garbage that was RE5.
    • 0
      Sayyed Dec 8, 09
      My first play through was pretty scary, after that it was just pretty intense.
    • 0
      dwg14390 Dec 8, 09
      The game tried to be a horror game but obviously took down a couple of wrong turns along the way.

      Don't get to busted up, there are a loads of people out there who think RE5 and L4D are horror games.

      Horror has lost it's definition and miss razz I'm expecting a "What is survival/horror" article from you to wake these people up!
      • 0
        Seeker X Dec 8, 09
        quote
        The game tried to be a horror game but obviously took down a couple of wrong turns along the way.
        You mean with the 3rd person shooter thing? It's probably the best they could do and they mastered it right out of the gate. They took Capcom's own formula and took complete advantage of it and I personally wouldn't have it any other way.

        Problem is, console horror games back then were mostly games like Silent Hill or Resident Evil/Dino Crisis. Essentially they had the same concept, mostly exploration and puzzles, combat was usually avoided (not in RE's case) and the controls were less than smooth...but that was ok.

        Nowadays I can guess that majority of the mainstream gamers out there would shit themselves and try to rip their hair off trying to figure out how to play those games. Can you imagine it? A game that forces you to avoid your enemies throughout the game? Camera angle controls? Unheard of! Why is the *bleep*ing camera not behind my character??? Why do I not have a gun OR BULLETS to take them out??? Wtf is my inventory so damn limited? This is too hard! *Goes back to MW2*

        Of course, some honorable mentions. Alone in the Dark, Silent Hill: Homecoming, Siren: Blood Curse. Gameplay executed wrong? Too short? Too easy? They tried...and some of them were just messed up (SH: H being the big one). They were also a little too combat oriented (S: BC was just too easy and too short).

        In any case, point being that whatever gameplay we were used to in the past is not going to come back. And now we're either not satisfied or any games that DO try to be a bona fide horror titles mess up anyways. I hung my towel a long time ago, I'm just gonna buy the RE series on the PS Classics, along with Dino Crisis and Silent Hill and enjoy the nostalgia.
        • 0
          dwg14390 Dec 8, 09
          what? I hated the old controls and am glad that Dead Space gave a big kick in the balls to Capcom by including something so simple as aiming and moving.

          I just mean that DS focuses a little bit to much on it's weapons (they got some kick ass weapons) and on creative ways to use them but in doing so they sort of broke the pace they where trying to aim for. Pop up scares was what the game was relying on most, but now that were more familiar with the weapons they could go on a different course and focus more on exploration (if DS is single player only it wouldn't kill them to make it more explorable) and horror of course.
    • 0
      reaver11 Dec 8, 09
      Scary? Not as much, but you've got to admit, there were quite a lot of areas that made you jump. Especially the end. Damn. My controller went across the room.

      But I wouldn't say it was the scariest game ever. SH2 still holds that candle.
  • 0
    ruledbysecrecy Dec 8, 09
    Had you have actually believed all the stupid articles on GameGrep about EA and their lack of support for new IP's this game would have never seen daylight. Thankfully that's not the world we live in.

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