Guy Cocker takes a look at the newest instalement of Mercenaries. With you running amok and generally causing chaos, it's not long before you get a reputation in the world of Mercenaries 2. However, you can stop word about your destructive tendencies getting out if you can kill key enemy targets. If you're attacking a base, for example, someone from the enemy team will be put in charge of getting the word out and calling for support.

Pandemic Studios has been awfully quiet on the Mercenaries 2 front since last July when the game first impressed us with its large open world and high level of destructibility. Since then, other games, such as Red Faction: Guerrilla and Crysis, have also played on their highly adaptive physics engines, but our appetite for Pandemic's politically charged action game still hasn't waned. With the developer's mantra behind the game being "always say yes to the player," Mercs 2 is an incredibly ambitious project. Luckily, producer Jonathan Zamkoff recently took time out of development to show us more of the game, and we put our questions to him about what to expect from the finished product.
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  • -3
    Benedict May 29, 08
    So this is a game?

    Sounds cool. AND ITS PC I ZILL GET A DOWNLOAD

    Or buy it....
  • 2
    Tank May 29, 08
    Shutup Benedick. Jesus christ.
  • 1
    Donnelly May 29, 08
    "Guy Cocker"



    LOLOLOLOL






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