IGN's Matt Casamassina was able to go hands-on with the latest build of the upcoming Wii game
de Blob, published by
THQ. Compared to prior outings, there looks to be alot more polish, with the game looking and playing as solid as ever.
de Blob is being developed by
Blue Tongue Software. It is set to release in the US on September 22, 2008.
You can check out the rest of the screenshots and character art
here.
We've seen the Blue Tongue-developed de Blob on several occasions and the 3D platformer, which stars a paint-soaked gelatinous ball on an ambitious quest to restore color to a monochromatic world, has always shown heavy promise. You control said blob through large, construction-filled locales mostly devoid of color, and as you jump from building to building, from wall to wall, and from trigger zone to trigger zone, you splash everything you touch with different hues of wet, splattering paint. All the while, you must avoid or destroy the armies of the I.N.K.T. Corporation, an evil regime which has stripped the once-lavish city of Chroma of its natural color. de Blob has always possessed all the makings a of winning platformer, from a fun control scheme and compelling challenges to a highly unique style that plays to Wii's technical strengths. However, previous builds of the title have lacked a certain polish. An unpredictable framerate. Seemingly incomplete graphical effects. Drab music. So when we last left the big ball of color, we crossed our fingers and hoped that the end product would receive the technical tweaks and fixes it deserved.
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