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If you loved Resident Evil 4, then you will love this news.
If you were hoping Resident Evil 5 would be an upgrade for the series, you may be disappointed.
Justin McElroy of Joystiq got his hands on the demo of RE5 at E3... and he didn't know whether to be disappointed or thrilled. The game looked beautiful and the gameplay was good, but he felt it was almost identical to RE4's gameplay and not the "evolutionary step forward" he (and fans) might hope for.
It seems McElroy isn't the only one who felt this way either.
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However, as good as it looked, I still couldn't get RE4 out of my head. Remember the first time you played it? How fresh it felt? How every facet had been retooled, re-imagined to really serve the experience? I think that is what I was hoping for from RE5's gameplay. But this is iterative, an evolutionary step forward, nothing like the leap I was hoping for.
Your partner is one of the few tweaks that really adds something new. When they're under attack a light begins flashing in the lower left corner of the UI, and knowing that they need you and you're swamped in a thicket of not-zombies adds an even greater sense of urgency to a game that was already pretty intense.
I have no problem dinging a game if it doesn't meet my expectations for quality, but this is something different. This is complaining about a game not changing the very landscape of the genre, something I'm not even sure is fair. But as I put down the controller, guts freshly ripped out by a zombie, it was the thought I couldn't get out of my head.
News story attached to:
- Resident Evil 5 [PC, PS3, XBOX360]
Latest comment:
Most recently commented on by on Jul 20, 2008
Most recently commented on by on Jul 20, 2008








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if it ante broke dont fix it
That's both good and bad. They could have at least made the animations better. I got sick and tired of seeing enemies reach up in their death throes or spin backward from a shotgun blast. Especially in RE5, it looks absolutely ridiculous.
Still looks fun though.
In the classics, you were lucky if you found some clips of handguns around the beginning of the game...in RE4, you can barely fit ALL 10+ WEAPONS AND 10,000,000 AMMO in your case. Drastic difference, not to mention that the game was incredibly linear, opposed to the freeroaming that you were allowed in the classics. Now I'm not saying this game will fail...mostly because this game has reached mainstream status since RE4. That's not to say that it doesn't disappoint me.
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