LittleBigPlanet Central have had some quality hands on time with the latest build of LittleBigPlanet at Comic-Con and have discovered a few new snippets of information that will no doubt interest anyone who has been following the game.
Character Customization:
- There is a Tron suit you can wear in the game, along with a killzone helmet and mask.
- Not only that, but there are about 25 different materials and designs that you can choose to have your sackboy made out of, including 3 types of camo.
- There are held items that you can choose from, such as a wooden sword and a magic wand (a stick with a star on the top). You can't use them as weapons, but when you slap while holding an item you hit them with said item.
Level Editor:
- For those of you that don't know, you can switch back and forth between flying and running around by pressing *down* on the d-pad.
- When everyone has a menu open, the menus auto-adjust to the top left, top right, bottom left, and bottom right corners to keep the screen clear.
- LBP comes with a nice 10 premade vehicles or so(I drove a lowrider!), but as with everything else you can edit them as you like.
- Logs burn. You can make a log, or anything out of wood, really, and set it on fire. We made a floor full of burning logs and then we drove a monster truck over them.
- There are “triggers” that you can place to have events happen right when you want them to. For example, you can make it so halfway through swinging on a rope across a gap, the rope snaps and you fall down to another area.
- Anything you can think of, you can make. Just be careful when making a “Sonic” level or a “Mario” level, because that won't fly on the servers. Name it something generic that won’t warrant deletion.
- If you want to make carpet, you can. All you have to do is take a picture of some carpet, apply the sticker to something thin and soft(sponge, for example), and save the item.
- If you made a kickass vehicle, you can make that vehicle collectible through your level. For example, you could reward players who made it past a particularly difficult portion of your level with a buggy you made, which they could use at any time throughout making their levels. This applies to items, such as carpet, as well.
- The size of your crater on the moon corresponds directly with the amount of items you can place on a level. This way you can have a minigame taking up a small crater, while a full, hour long level would take up one of the largest craters.
Wow. This game is getting better everytime more info is released. It has already surpassed my expectations of what we'll be able to do in the game. Roll on October 22nd. I can't wait.
Wow, this is becoming better and better each time. From simply being physics-based with shapes and objects, to having triggers and timing things, to even . . . whatever that thing was that was dealing with matching the stickers and everything!
Wow, really can hardly wait for this game to release!
Yeah I saw that in the video. Thought that was pretty neat But I didn't think of it as one pre-made for the game, but just one of the customizations you personally could make. But then . . . I guess they'll probably have it! I'm sure they'll have hundreds of pre-made sackboys (probably save every one anyone in the company makes while testing/playing that isn't really bad)
Actually, I'm pretty poor, and I'm 16 so I'm not going to be able to go out and get a job that's paying $15 an hour. Once I get a job, I can pay my cell phone bill, save some spending money, then I'll start to save for a PS3
"trapped"
Roll on October 22nd. I can't wait.
Wow, really can hardly wait for this game to release!
Oh, a price cut? Ok then (it's usually what everyone waits for).