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Only the Games: Fallout 3 Preview: Karma be Damned?

pWheelie | September 01, 2008 | Previews | PC Playstation 3 
Only the Games take a hard look at Bethesda's Fallout 3 in their preview. It's quite positive, of course, except for some gripes with the combat system.
Once your vision adjusts to the strange luminescence of the outside world, the battered landscape of Washington D.C. comes into full scope. The land stretches for miles; a vast city shorn of its order and prominence, but something rugged and beautiful has been born from the chaos. There is an unsettling calm in this seemingly derelict wasteland.

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  • 0 thumbs!
    Red 9 | September 01, 2008
    Unlike Oblivion, when the final quest is over, you can't continue playing the game. so if there was something you didn't do before completing it, too bad.

    That sucks.
    • 0 thumbs!
      Slumpy monkey | September 02, 2008
      Thats how mass effect works, Except in mass effect you can re-use your character.

      Yeah, I don't like it how that works, But its just that the end quest has to make the game end, If you carried on playing after it would cause paradoxes.
      • 0 thumbs!
        Red 9 | September 02, 2008
        Oblivion had no problem continuing after the main quest. There's no reason they can't do it here.
        • 0 thumbs!
          Slumpy monkey | September 02, 2008
          Yes thats because alot of the side quests in oblivion are not related to the main quest in any way.

          The game world in fallout is connected to the main quest, If the last mission is to say destroy the main enemies, it would be stupid if after you like destroy them all, there walking around like normal again.

          Sometimes the last mission changes the game world too much too allow for normal gameplay after the last mission.
        • 0 thumbs!
          Seeker X | September 02, 2008
          In Mass Effect, The Reapers have no connection with most, if not all, side quests that you took. At the very least the gameplay can still continue with some changes and limitations.
        • 0 thumbs!
          Slumpy monkey | September 02, 2008
          Nonono, In mass effect the main quest changes pretty much everything.

          The council is destroyed, they have a major effect on the space station thing(which is also heavily damaged).

          it would make no sence if after the mission the little green bug things are still working on the space station after you know there evil, and what about the counsil? would they still be alive(presuming you chose to kill them)

          You would have to not ever go back to that place again, and that was the main place for the game.

          And dont forget, they would have to program the game to include the changed after the end quest, and include things to restrict you etc, Basically restrict you from anything that would cause problems or would make you think(wait, how can that be?)

          That would take time also.
        • 0 thumbs!
          Seeker X | September 03, 2008
          Actually, I was going to say that restricting access to the Citadel would've been enough but it needed more changes. Like dialogues or something like that. It's not like the entire Mass Relay was destroyed...at least I don't remember that.

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