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That sucks.
Yeah, I don't like it how that works, But its just that the end quest has to make the game end, If you carried on playing after it would cause paradoxes.
The game world in fallout is connected to the main quest, If the last mission is to say destroy the main enemies, it would be stupid if after you like destroy them all, there walking around like normal again.
Sometimes the last mission changes the game world too much too allow for normal gameplay after the last mission.
The council is destroyed, they have a major effect on the space station thing(which is also heavily damaged).
it would make no sence if after the mission the little green bug things are still working on the space station after you know there evil, and what about the counsil? would they still be alive(presuming you chose to kill them)
You would have to not ever go back to that place again, and that was the main place for the game.
And dont forget, they would have to program the game to include the changed after the end quest, and include things to restrict you etc, Basically restrict you from anything that would cause problems or would make you think(wait, how can that be?)
That would take time also.