1Up's Alice Liang was able to go hands-on with Marvelous Entertainment and XSEED Games's upcoming Wii kingdom-sim Little King's Story, outlining the actions of the game's townsfolk, whom the protagonist, the newly-installed young king Corobo Bred, must control to expand his kingdom.
Corobo must build relationships with the townsfolk to be better at issuing them commands and give them to motivation to essentially fight to the death. Each villager has their own personality and lifestyle, and they will pursue their own goals when not under the command of Corobo. There are multiple job classes available for each villager, with their own different strengths. The soldier class is better at fighting enemies, and the farmer class is better at interacting with the fauna and finding hidden hot springs.
Little King's Story is set to release later this year in Japan and Europe. It will have a video shown at Marvelous Entertainment's booth at the Tokyo Game Show 2008. You can check out the rest of 1Up's Little King's Story screenshots
here.
With the press of the A button, the adorably squat Soldiers with giant helmets and the hoe-toting Farmers with equally large straw hats who were obediently following behind you rush forward and jump on the back of the skeleton-masked cow that's been terrorizing the countryside. They hang on for dear life as the maddened monster jumps up and down, but soon they manage to whittle down its life, and it falls over on its side, dead. A few Soldiers also died. Though Corobo, the story's little king, has just received his crown, the villagers are already willing to die for him...sort of. Since the lovely folk are still new to this whole "being ruled" thing (and you are new to ruling a kingdom), their loyalty only goes so far, and sometimes they get confused by your orders (issued by pressing the all-mighty A button). In the case of the skele-cow (one of the first boss monsters you take down in the game), the soldiers sometimes get scared and run away until you keep insisting that they fight. Later on in the game, when you've built up your relationship with a villager, they know exactly what you're ordering them to do and continue to fight until death.