After playing the 360 version of
Konami's
Rock Revolution that is supposed to compete with
World Tour and
Rock Band 2, UGO was not even close to being impressed. To start it all off, there are only forty songs to rock out on, while the two other music games contain more than half of that.
The drums are supposed to the main part of the game. They feature six pads and a kick. That may seem like a good thing, but the design of the drums is so bad that the drummer will have to look down to make sure they're hitting the correct pad. No one is going to want that hassle.
The only semi-good thing UGO had to say about the game is that the patient ones might be able to train themselves to play the drums. Have fun paying $130 for it on October 14th.
Finally, theres the games interface. Rock Revolution sports a number of modes, including Quick Play and Career for solo or co-op play and a create-your-own-music Studio. These are fine, expected inclusions; while we didnt get to toy with Studio, it is at least a nice bonus for gamers who are willing to put the time in.
Our real problem with Rock Revolutions interface is the menu system. Who could possibly have thought it would be a good idea to leave artist names off of the pre-Quick Play song selection menu and list song titles only instead? Also, why are players forced to quit all the way back to the main menu if they want to change the difficulty level theyre playing on? Hasnt time and experience proven by now that difficulty selection should be the last step in the process before virtual musicians take up their instruments and play?
News Story attached to:
- Guitar Hero: World Tour [XBOX360, Wii, PS2, PC, DS, PS3]
- Rock Band 2 [Wii, PS2, XBOX360, PS3]
- Rock Revolution [XBOX360, DS, Wii, PS3]