Top 5 Sonic Games
15 hours 44 mins ago
At the Tokyo Game Show, Kotaku got their hands on a demo of Dead Rising: Chop Til You Drop for the Wii ... and they were thoroughly unimpressed with both the lack of zombies (they counted a total of 6 in the entire area at the beginning of the game) and the game's shoddy controls.
The whole point of the first Dead Rising was that there was hundreds of zombies. Because they were slow, and stupid, and slow, it was the sheer weight of numbers that provided not only the challenge, but the enjoyment. Zombie survival fantasies don't involve evading/killing 2 zombies, they involve evading/killing thousands of them.
You know how many zombies I saw on-screen at one time? Six. Six zombies. And that's not in a room, or a store, that's across the massive concourse at the start of the game. Yet they still shamble. There's no urgency, there's no danger. There's no fun.
What's worse, the controls are woeful. To pick up a dropped item, you don't press a button. You press the Z button and the A button. They're on opposite sides of opposite controllers. It's stupid. The Wii Remote aiming controls are woefully twitchy. and to switch weapons you need to us the d-pad while aiming. Meaning you can't use the Wii Remote at that time, requiring you to aim with the nunchuk while reaching with your other hand. It's messy. It doesnt work.
Discuss in the Dead Rising forum
News story attached to:







Comments
There's no way around it really.
Rather than playing to the console's strengths, it's just showing us the console's weaknesses and what the Wii can't do. (>_>) Which is a shame.
You're either stupid or you need to get off your lazy *bleep*ing ass and find some other games.
"OH LOOK THE WII CAN PORT PS2 AND GAMECUBE GAMES JUST FINE DON'T WORRY GUYS WE CAN KEEP UP."
No one cares how well the Wii can port last-generation games.
So, it makes a lot of difference, dumbshit.
This news story is archived and is closed to comments now.