At the Tokyo Game Show, Kotaku got their hands on a demo of Dead Rising: Chop Til You Drop for the Wii ... and they were thoroughly unimpressed with both the lack of zombies (they counted a total of 6 in the entire area at the beginning of the game) and the game's shoddy controls.

The whole point of the first Dead Rising was that there was hundreds of zombies. Because they were slow, and stupid, and slow, it was the sheer weight of numbers that provided not only the challenge, but the enjoyment. Zombie survival fantasies don't involve evading/killing 2 zombies, they involve evading/killing thousands of them.

You know how many zombies I saw on-screen at one time? Six. Six zombies. And that's not in a room, or a store, that's across the massive concourse at the start of the game. Yet they still shamble. There's no urgency, there's no danger. There's no fun.

What's worse, the controls are woeful. To pick up a dropped item, you don't press a button. You press the Z button and the A button. They're on opposite sides of opposite controllers. It's stupid. The Wii Remote aiming controls are woefully twitchy. and to switch weapons you need to us the d-pad while aiming. Meaning you can't use the Wii Remote at that time, requiring you to aim with the nunchuk while reaching with your other hand. It's messy. It doesnt work.

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  • 1
    Aussie Legend Oct 10, 08
    Why must we always get the shitty ports
    • 0
      Slumpy monkey Oct 10, 08
      Because when games are designed for 360/PS3 they use alot of power etc, Which the wii just doesn't have, so they have to tone it down.
      There's no way around it really.
      • 0
        Miss Razz Oct 11, 08
        Dead Rising itself was also a bad choice for a Wii port. It's a game that was made for the sole purpose of showing what the 360 was capable of (e.g. By having hundreds/thousands of zombies appearing on screen at once - that was where the game's uniquenes came from).
        Rather than playing to the console's strengths, it's just showing us the console's weaknesses and what the Wii can't do. (>_>) Which is a shame.
    • 0
      Jaw Knee Oct 10, 08
      Resident Evil 4 was a great port. Everything in that game was awesome, and we got a shitload of bonus content that the Gamecube didn't have and more than the PS2 port had as well. Okami was also a great game that was greeted with critical and commercial success. On top of that, Twilight Princess was basically a port. That was amazing.

      You're either stupid or you need to get off your lazy *bleep*ing ass and find some other games.
      • 2
        Fatal Error Oct 10, 08
        You're an idiot. Resident Evil 4, Twilight Princess and Okami were games one last-generation systems. Really, you made quite possibly the shittest examples possible. Good going.
        • 0
          Jaw Knee Oct 11, 08
          What the hell difference does that make? They're still good ports, dumbshit.
        • 2
          Fatal Error Oct 11, 08
          You really are a *bleep*ing moron.

          "OH LOOK THE WII CAN PORT PS2 AND GAMECUBE GAMES JUST FINE DON'T WORRY GUYS WE CAN KEEP UP."

          No one cares how well the Wii can port last-generation games.
  • 1
    B2smoove Oct 10, 08
    The WII is just not a hardcore gamers console, its not meant to be. So why do devs put ports of games on a console that cannot hope to do the game any justice is just sheer greed. They knew that the WII can't support the frame-rate. My nephew has a WII and I buy him the games the console was meant for, anything else is a waste of money.
  • 0
    Breezy Oct 11, 08
    It's true, the Wii is a 'soft' console. The games it has don't have any depth (for the most part). I personally don't care either way about the ports.
  • 1
    Killosity Oct 12, 08
    quote
    What the hell difference does that make? They're still good ports, dumbshit.
    Your clearly the dumbshit if you cannot see the point Fatal Error is making. Those games you mention are from the previous generation; and thus it is probably safe to assume that they were able to be sufficiently handled on the Wii. Dead Rising is a next generation game, and a solid effort at that. The Wii will not provide a faithful adaptation of Dead Rising because it is considerably weaker.

    So, it makes a lot of difference, dumbshit.
  • 0
    Linkerd101 Oct 23, 08
    First off all, he didn't say anything about the frame rate. And obviously, the poster doesnt play much Wii. The controls that he is saying makess alot of sense. Us Wii palyers have to wait and see.

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