I recall this game being mentioned here on Grep at some time, the "Little Big Planet" killer that most laughed at (including myself), as it was going to come on Xbox Live Arcade. It seems that IGN is boasting that this is actually quite a good title. Not limited to just creating platforming type games, you can make a racer, a shooter, etc...

While comparisons have already been made to efforts such as LittleBigPlanet, Kodu's creation tools are much more robust, its depth -- demonstrated to us in a private suite on Friday -- staggering. This, because Kodu doesn't merely enable users to arrange a series of templates, but build worlds from scratch, setting their shapes and sizes, placing objects and inhabitants, devising sets of characteristics, behavioral logics, and more. Casual players will be able to jump into the experience easily using a series of pre-designed configurations. Those with a little more determination, though, will be able to build their experiences ground-up. Microsoft calls it visual programming and having seen it in action Kodu seems to deliver just.
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Most recently commented on by on Jan 12, 2009
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  • 5
    Cruxis Mana Jan 10, 09
    quote
    Kodu's level creation tools are much better than Little Big Planet.
    Is that really needed?

    No. The creation tools are merely different. LittleBigPlanet has fantastic tools for creating side scrolling levels. Just by looking at the screenshots I can tell that this game clearly isn't being made with the same mind set as LBP was.

    Sure the game looks great, but kindly keep your constant, unfounded comparisons to yourself.
    • 0
      PacoDG Jan 10, 09
      Constant? Unfounded? Eh?

      Read the source link, this is from IGN's mouth. They aren't say the game is better than LBP, they are speaking of just the level creation tools, exactly as the title states.
      • 4
        Cruxis Mana Jan 10, 09
        When does IGN say that the creation tools are better?

        They say they're more robust with a deeper tool set, but doesn't make them better than LittleBigPlanet.

        LBP has the perfect tools for creating side scrolling levels, were as this game appears to have the perfect tools for creating open world games.

        They're totally different and so saying one is better than the other is just stupid - The tools are created to do completely different things.

        As for the 'constant' and 'unfounded' statements, they weren't necessarily directed at you, more at Gamegrep as a whole.
        • 0
          PacoDG Jan 10, 09
          Having not played Kodu myself, I can't compare, but from what their how their hands on impression reads, it is better in the toolset department. This is based on: having more options to do whatever LBP can produce plus more = better.

          I would say if Microsoft was smart, they would allow the game to be a full disc in order to beef it up graphically (as this is where LBP will go undefeated against an XBLA game.. or at least I hope so).
        • 2
          Fatal Error Jan 10, 09
          And you have experience in everything LBP can do? Let's see your levels then.
        • 6
          Slumpy monkey Jan 10, 09
          Why are you having a go at Cruxis, Fatal?

          He just stated that LbP is perfect for creating Side-scrollers.

          Partially because its a side scroller....
        • 1
          Fatal Error Jan 11, 09
          I wasn't "having a go" at Cruxis at all.
    • 0
      Hunskelper Jan 10, 09
      Oh get over it, ffs.
      • 6
        Cruxis Mana Jan 10, 09
        What's it to you?
        • 3
          Hunskelper Jan 10, 09
          People bitching about petty, inconsequential things annoy me, perhaps?

          And another thing, you say the writer shouldn't have said Kodu's level creation tools are better than LBP's. Why the *bleep* not? Have you considered they might be better? He's comparing it to the only other mainstream retail game of a similar nature which is a more than acceptable thing to do.
    • 3
      RabidChinaGirl Jan 12, 09
      Reviewers often compare new games to existing titles of a similar make. It's not meant to be taken that seriously. I mean, he's not saying LBP sucks, just using LBP as a basis for comparison, especially since it's the only thing out there remotely similar to Kodu. You could say LBP is the current standard, so this kind of thing is really to be expected.

      Am I the only one who doesn't think this is a direct and intentional attack on LBP? Looking at the comments for this article, it's kind of sad really. Stop taking offense for Sackboy -- I'm sure Media Molecule will release a statement if they feel terribly threatened.

      Just... think of Kodu as another step in the movement toward innovative (and cute) game creation, taking what LBP started and pushing it in another direction.

      Who comes up with these damn names anyway? LBP killer? Halo killer? Yeah, those don't sound ridiculous at all. Sheesh, gamers can be such drama queens.
      • 0
        Cruxis Mana Jan 12, 09
        I have no issue with the IGN article itself, more the title of the Gamegrep article since it just sets a target for flaming and comparision.
        • 1
          PacoDG Jan 12, 09
          It only refers to the level creation tools, which I still stand completely behind, they are 'better' than LBP's because of their ability to do what LBP is able to do and more. I don't know how you can't get that out of what the IGN article states, but.. whatever.
        • 1
          Cruxis Mana Jan 12, 09
          Then why couldn't the title be;

          "Kodu's level creation much more extensive than LittleBigPlanets"
          "Kodu's level creation more robust than LittleBigPlanets".

          Both of those follow the IGN article without resorting to rankings things either "good or bad", "better or worse".

          Better yet, LittleBigPlanet need not have been in the title at all since the IGN article only makes 2 references to the game - the article isn't even about the comparion of the two either...

          I'm betting that most of the people who commented on this article did so because of the comparison that was brought up and that's all Gamegrep is these days. It's about the points, not the news.
      • 1
        PacoDG Jan 12, 09
        Sorry my choice of descriptive word on how it's tools are compared to Little Big Planet's does not meet your definition of how the full description is given by IGN's article, but again, I stand by it being better.

        LPB is in the title because people need a frame of reference on a game that isn't descriptive enough based on game title alone.

        As well as LBP not only gets two references in IGN's article.. but every other Kodu article out there..
        destructoid.com/ces-2009-microsoft-announces-kodu-game-creator-for-community-games-channel-117310.phtml
        kotaku.com/5125987/microsoft-inch-further-up-the-littlebigplanet-bandwagon-with-kodu
        joystiq.com/2009/01/08/kodu-is-the-new-boku-xbox-lives-littlebigplanet/
        xbox360fanboy.com/2009/01/07/ces-09-game-making-made-easy-with-kodu/
  • 2
    Newcloud Jan 10, 09
    this game looks far to complicated imo.. LBP kept it simple
  • 1
    HisServant77 Jan 10, 09
    No thanks. If I want "better creation tools" I'll stick with computer programming. That would far outdo any game, even the amazing Kodu (note . . . I know nothing of that game, but hey I know it'd be outdone by raw coding)!

    LBP has tools that are perfect for it's unique style, and like Newcloud said, it's simple and nice
  • 0
    Shinobi_razor Jan 10, 09
    Little Big Planet killer? i wouldnt go around tossing claims around like that, even though i have only played LBP a little bit, it still seems quite good and flexible. its probably a lot easier to use than Kodu besides. plus Kodu is designed for kids anyway.
  • 3
    BlackLabel Jan 10, 09
    This isn't even a game... It's a sandbox XNA creation tool, making it possible for more people to make their own games. XNA as anyone that has used it knows unless you are great with programming language and 3D design you won't get a game made, this is there to change that so this is not a game it is a tool.
    • 1
      BANDITO ATTACK Jan 10, 09
      from what i understand, xna is a total pain in the ass to use. @__@
  • 8
    Red 9 Jan 10, 09
    Unless they can make a little loveable character like Sackboy, this will never reach the heights of LBP. The fun of LBP was not just in the level making, but in the charm of the music, the hilarity of some of the things the narrator said, the story levels and the general light-heartedness of it all.
    • 0
      HisServant77 Jan 10, 09
      You, my good sir, deserve several thumbs up
    • 2
      Shinobi_razor Jan 10, 09
      whats wrong with the little floating grey and white dude with big eyes at the top of the page?
      • 0
        Red 9 Jan 10, 09
        The Kodu dude looks like a frickin' bell-end...just sayin'.
        • 3
          Slumpy monkey Jan 10, 09
          Well there just trying to bring in more female gamers.

    • 1
      Capn Droid Jan 11, 09
      Augh, brilliant. Not only is there the challenge of creating a good game/game idea, but also incorporating charm/originality into it all.
  • 5
    Darknet Jan 10, 09
    -_-

    Fuel on the fire. Fuel on the fire...
  • 0
    Shinobi_razor Jan 10, 09
    i wonder if that guys name will be "Kodude" or something else really cheesy.
    • 0
      Capn Droid Jan 11, 09
      Nah. Something real original. Like Kory. Riiight.
  • 0
    Dance Floor Killah Jan 10, 09
    Kodu as an LBP killer? Have fun with that.
  • 1
    Bale Fire Jan 10, 09
    Perhaps it is better, by likely twice as complicated. There is always a trade off.
    • 1
      PacoDG Jan 11, 09
      Thats what I think. You can't have all these options for full control of physics and it be an easy thing. I think LBP having less control but more focus is what in the end, will be what makes it the better game.
    • 1
      Shinobi_razor Jan 11, 09
      yeah which is funny since the game is being marketed to kids. i guess they expect kids to be able to learn advanced things fast, which i guess is not such a bad thing but still.

      i would still like to see what kind of game can be made from this to really use the system they have to good affect, like a really impressive game like some of the levels ppl have made in LBP.
  • 0
    GTA_Fanatic Jan 11, 09
    I can see this being a competitor with LittleBigPlanet. I can also see this as being an epic fail. We won't really know until more information is released about it.
    • 0
      Koloth Jan 11, 09
      I doubt it will be an outright failure. But I expect it to be a very niche type thing. RPG Maker allowed people complete control. And ultimately it has some following. But it is hard as hell to make anything with the tools they provide. And I doubt Kodu will really make creating a game all that much easier. There will be people that use it and get really good at it. But most won't.

      LBP is a sucess because it is really really simple to create just about anything you want. And unless this Kudo learns that basic lesson it won't kill anything. Not everyone wants to spend months learning complicated methodologies to actually make something playable. The average person will give up if it takes more than a few hours.
      • 2
        Slumpy monkey Jan 11, 09
        This game is being marketed towards children. I'm sure you wont need to be a master at C++ to use it.
        • 0
          Koloth Jan 11, 09
          We'll see. You can market it at children all you want. That doesn't mean it will be easy. I think LBP's creation tools can be difficult to get used to. And they are being described as simple and minimal compared to Kodu.
  • 0
    Shiny Mew Jan 11, 09
    LBP was aimed at young children as well as adults and teens. Kudo probably would not be good for young people, just it being a roam game makes it hard. Koloth has a son that plays this he might know. my 10 year old brother loves to create and it's really easy for him to create good things too.
  • 1
    PangTong_Blademaster Jan 11, 09
    There is no doubt that Kodu will no way as near draw in as many players as LBP, it's just like a polished RPG maker look, defeating the idea of it being new and innovative in any way. LBP presented simplicity and Sackboys, Kodu will present headaches and poor reviews.
    • 1
      Slumpy monkey Jan 12, 09
      Lol, Out of all the creation tools and games out there you choose RPG maker, One that this is no where near anything like this, heck even LBP would have been a better choice.

      Have you even used RPG maker?

      And poor reviews? Seems to be getting really good previews, From a reviewer. Im sure IGN, who have had hands on experience with the game will be in a better position to make a decision of whether its good or not(which they think it is), rather than you, who hasn't played it, probably hasn't even read up much about it or even read the article running on your last nights love juice from LBP and Sony.
      • 0
        Red 9 Jan 12, 09
        The only thing I am not looking forward to is how all the fanboys will start bagging on LBP for "not being good enough" and all that jazz. It's not as if the LBP sales fiasco wasn't enough for people to poke fun at LBP, but now people will start making more godawful comparisons like they do...
      • 2
        Shinobi_razor Jan 12, 09
        ive used RPG Maker, the newest one for XP or whatever and its really nice and flexible if you know how to code, but they charge more than i want to pay for the full version so i only used the trial. its a great program though.
  • 1
    Miller Jan 11, 09
    I'll stick with Garrys Mod.

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