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I recall this game being mentioned here on Grep at some time, the "Little Big Planet" killer that most laughed at (including myself), as it was going to come on Xbox Live Arcade. It seems that IGN is boasting that this is actually quite a good title. Not limited to just creating platforming type games, you can make a racer, a shooter, etc...
While comparisons have already been made to efforts such as LittleBigPlanet, Kodu's creation tools are much more robust, its depth -- demonstrated to us in a private suite on Friday -- staggering. This, because Kodu doesn't merely enable users to arrange a series of templates, but build worlds from scratch, setting their shapes and sizes, placing objects and inhabitants, devising sets of characteristics, behavioral logics, and more. Casual players will be able to jump into the experience easily using a series of pre-designed configurations. Those with a little more determination, though, will be able to build their experiences ground-up. Microsoft calls it visual programming and having seen it in action Kodu seems to deliver just.
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Most recently commented on by on Jan 12, 2009
Most recently commented on by on Jan 12, 2009








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No. The creation tools are merely different. LittleBigPlanet has fantastic tools for creating side scrolling levels. Just by looking at the screenshots I can tell that this game clearly isn't being made with the same mind set as LBP was.
Sure the game looks great, but kindly keep your constant, unfounded comparisons to yourself.
Read the source link, this is from IGN's mouth. They aren't say the game is better than LBP, they are speaking of just the level creation tools, exactly as the title states.
They say they're more robust with a deeper tool set, but doesn't make them better than LittleBigPlanet.
LBP has the perfect tools for creating side scrolling levels, were as this game appears to have the perfect tools for creating open world games.
They're totally different and so saying one is better than the other is just stupid - The tools are created to do completely different things.
As for the 'constant' and 'unfounded' statements, they weren't necessarily directed at you, more at Gamegrep as a whole.
I would say if Microsoft was smart, they would allow the game to be a full disc in order to beef it up graphically (as this is where LBP will go undefeated against an XBLA game.. or at least I hope so).
He just stated that LbP is perfect for creating Side-scrollers.
Partially because its a side scroller....
And another thing, you say the writer shouldn't have said Kodu's level creation tools are better than LBP's. Why the *bleep* not? Have you considered they might be better? He's comparing it to the only other mainstream retail game of a similar nature which is a more than acceptable thing to do.
Am I the only one who doesn't think this is a direct and intentional attack on LBP? Looking at the comments for this article, it's kind of sad really. Stop taking offense for Sackboy -- I'm sure Media Molecule will release a statement if they feel terribly threatened.
Just... think of Kodu as another step in the movement toward innovative (and cute) game creation, taking what LBP started and pushing it in another direction.
Who comes up with these damn names anyway? LBP killer? Halo killer? Yeah, those don't sound ridiculous at all. Sheesh, gamers can be such drama queens.
"Kodu's level creation much more extensive than LittleBigPlanets"
"Kodu's level creation more robust than LittleBigPlanets".
Both of those follow the IGN article without resorting to rankings things either "good or bad", "better or worse".
Better yet, LittleBigPlanet need not have been in the title at all since the IGN article only makes 2 references to the game - the article isn't even about the comparion of the two either...
I'm betting that most of the people who commented on this article did so because of the comparison that was brought up and that's all Gamegrep is these days. It's about the points, not the news.
LPB is in the title because people need a frame of reference on a game that isn't descriptive enough based on game title alone.
As well as LBP not only gets two references in IGN's article.. but every other Kodu article out there..
destructoid.com/ces-2009-microsoft-announces-kodu-game-creator-for-community-games-channel-117310.phtml
kotaku.com/5125987/microsoft-inch-further-up-the-littlebigplanet-bandwagon-with-kodu
joystiq.com/2009/01/08/kodu-is-the-new-boku-xbox-lives-littlebigplanet/
xbox360fanboy.com/2009/01/07/ces-09-game-making-made-easy-with-kodu/
LBP has tools that are perfect for it's unique style, and like Newcloud said, it's simple and nice
Fuel on the fire. Fuel on the fire...
i would still like to see what kind of game can be made from this to really use the system they have to good affect, like a really impressive game like some of the levels ppl have made in LBP.
LBP is a sucess because it is really really simple to create just about anything you want. And unless this Kudo learns that basic lesson it won't kill anything. Not everyone wants to spend months learning complicated methodologies to actually make something playable. The average person will give up if it takes more than a few hours.
Have you even used RPG maker?
And poor reviews? Seems to be getting really good previews, From a reviewer. Im sure IGN, who have had hands on experience with the game will be in a better position to make a decision of whether its good or not(which they think it is), rather than you, who hasn't played it, probably hasn't even read up much about it or even read the article running on your last nights love juice from LBP and Sony.
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