Top 5 Sonic Games
16 hours 14 mins ago
Computerandvideogames.com have previewed the upcoming Final Fantasy XIII, focusing specifically on the game's battle system. But instead of moving forward, Square Enix have taken a step back and given gamers a more traditional gameplay style. Will this be the key to winning over new fans, or will it just alienate newer gamers who are into more action-packed battle systems?
I can't help feeling that the new battle system is a giant step backwards. Gone is the World Of Warcraft-style combat system seen in Final Fantasy XII. This saw your party encounter enemies and initiate skirmishes simply by getting within range of them. And while attacks were decided to some extent by the player, the system meant that you only interjected at certain points, lending the battles something of an automated air - they were also easily disengaged by turning tail and legging it! The real-time element worked - and it was a brilliant feature - but traditional Final Fantasy fans yearned for a more hands-on, strategic bent.
News story attached to:







Comments
That is all.
whenever square takes any step at all, it's usually a step forward because you *bleep*s will keep buying their crappy games and fapping over their lame 2-dimensional characters no matter what they do.
"More powerful attacks use more action bar" So basically they either have to be massive pwn or everyone will just spam basic melee. I'm also hoping that line about setting 5 things meant commands.
FFX's battle system was perfect in my opinion, I really wouldn't mind something like that, but I'll try whatever they hand out.
FF12 had an ok battle system. "Meh".
Could have easily been 2 player..
This news story is archived and is closed to comments now.