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Gamesradar US previews Prototype (due out later this year) for the 360. Though it also comes out on the PS3, this preview is about their experience with Prototype on the X-box 360 (based on the fact it is on the X-box 360 section of their site).
I have to say, the game sounds cooler than ever, and it also sounds like it seems to play well too (Gamesradar seems to think so!).
The Parkour gameplay element reminds me much of Assassin's Creed, except of course, scaled to superhuman powers.
The Manhattan we parkoured through, smashing anything we damn well pleased along the way, was about as busy with moving bodies as the real New York, except everyone was running, screaming, and killing each other. Developer Radical realizes that with so much carnage filling the streets, getting around could be a pain, and so they’ve given Alex plenty of ways to move fluidly through the madness.
First, there’s the parkour button. Hold it down, and Alex goes into a sprint, but without the pesky endurance limit many games impose. Speeding along, any poor sap that gets in the way gets a meaty strong arm to the face. Crowds barely pose a hindrance when you can part them like grass. Cars and walls aren’t a speed bump either – as long as you don’t stop running, Alex automatically vaults over obstructions or tears straight up the side of a building.
Still, if that’s not fast enough, jumps can be pre-loaded by holding down the jump button, even in mid-air to provide progressively bigger bounds. Or, once in the air, a second tap starts Alex gliding in what looks like a skydiver’s posture. This seems to be the absolute fastest mode of transport based on raw velocity and the handy aspect of staying above the mewling masses. Finally, for quick short bursts that also are handy for reaching tricky high spots, Alex has the air dash that sends him briefly rocketing in any direction chosen from mid-air. It’s also a formidable dash attack.








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