Kotaku recently got to watch the Dead Rising 2 demo, and they were very impressed with the obvious improvements over the last game. Two interesting features were the amount of enemies this time around and the abundance of weapons that you will be allowed to use. Forget the old news that the game will have 6000 zombies on screen at once. That number has now been upped by another thousand.
The original Dead Rising also let you use nearly anything as a weapon, but this time around Capcom are hoping to allow the player to use anything and everything to fight off hoardes of zombies.

Below are a few snippets from the preview. Go to the source for the full preview.


[Dead Rising 2 forum]

Brady opened the demo with a view of the center of Fortune City, a typical small town casino. The game's new lead, Chuck Greene, stands in a yellow motocross racing jacket under a giant Fortune City sign that stretches across a wide road. The road is teeming with zombies. The zombies mill about, hundreds of them.

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Brady picks up a chair, throws it at a zombie, and then, now inside one of the casinos, dislodges a roulette wheel from a table and slaps it into a couple of enemies.
The thing is, he says, the access to everything in the original game was sort of an illusion, because you couldn't really use everything on screen as a weapon.
In Dead Rising 2 they have an "awful lot more props and an awful lot more physics." The items, at least during the demo, are all marked with a little icon, so you know you can go and pick them up by pressing the B button. As he talks, we see Greene use furniture, a cash register, bats, a dice stick and even a moose head as a weapon.

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"As a western consumer, I like guns a little more than Capcom likes guns," Brady said. "Capcom has a history of maybe not spending as much time as they should with guns."
Brady has Greene pluck a machine gun from the ground and starts emptying it into the wall of seething zombies. Blood sprays everywhere. While holding the gun there is a large targeting reticule on the screen and Greene can strafe as he fires.
"Guns are not the prime weapons of Dead Rising 2," Brady says. "It's a sandbox game about playing the game your way. If you are a gun fan, we have some big surprises for you."

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There are now 7,000 zombies on the screen, the game and its new engine's max.
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  • 0
    Anubis Apr 29, 09
    Awesome!

    This game just keeps getting better and better.
  • 0
    iLLmatic Apr 29, 09
    I'm still trying to figure out what the big appeal is with this series. It's just mayhem with a lot of shit on the screen, almost like someone started with a tech demo, and just started to add wacky weapons as it went along. Is that what's fun about it?
    • 0
      chaotic Apr 29, 09
      Try playing Dead Rising 1.
      • 0
        iLLmatic Apr 29, 09
        ..Who said that I didn't?
    • 0
      Existence Apr 29, 09
      Mayhem and wacky being the key words. I only played the first one a bit on my friends 360, and from what I played, it seemed like a whole lot of non-sensical, wacky zombie killing fun. Not meant for people who take a slower, strategic approach to games, I'm afraid.
  • 0
    HisServant77 Apr 29, 09
    I'm still doubtful of the goodness of having so many enemies on screen. Unless the draw distance is far, it'll be WAY too crowded for anything good.

    EDIT: Okay, so from the article itself it seems the 7,000 will come into play while riding a bike and just mowing them down. I guess that's one way of getting around the "too crowded" problem of having so many on screen, but really it doesn't add much to the game. You're not surrounded really, it's just that the ground has been turned into a pile of living zombies as you're riding a bike doing nothing but running them over.

    At least, that's my personal opinion. I'm sure some enjoy that type of stuff and see more into it. Me . . . not into it.
  • 0
    Delta787 Apr 29, 09
    7000 zombies! that is insane but fun

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