Chris Heidorn, software engineer from Sucker Punch has revealed info about the trophies and stunts of InFamous, the Action/Adventure superhero game due to come out late May. He gives an in-depth description of how the stunts were designed, tested, and how you can do some of them. These stunts will add some more replay value to a game that looks like it will never get old.

So, we know you all love stunts and so do we at Sucker Punch. The testing team here had the super fun job of coming up with some cool ways Cole could take down and kill enemies by doing a combination or sequence of events. To do this, the team relied upon their experiences playing the game everyday and noting where there were enemy setups and likely systemic behavior in the story missions and mini-missions that allowed them to pull off these cool stunts.

They created a list of 40 or more such combos, as we called them. We also enlisted the Sony test team for their list. Between the two teams we had a candidate list that totaled more than 80 stunts. To choose the best stunts for inFAMOUS, I created what I called an experience monitor. The experience monitor basically “listened” for raw attack events, such as an electromagnetic blast attack, and would record these events in a ring buffer. As enemies got damaged, the details of their damage would be associated with the raw attack event. In the end, we ended up with over 20 pretty cool stunts that we can’t wait for you guys to experience.
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  • 0
    xegaldis May 1, 09
    I really want to view the trophy list, the stunts sound good.

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