Binge Gamer was invited to chill at Bethesda's "behind closed doors" portion of E3 (and by invited, I mean implored). During this time James Walker got a taste of their upcoming title, "Brink" .. Go to source to see his full write up.

The first thing we noticed when we got into the game was that the damn thing, even at this early stage in development, has a gorgeous art style. On one end, the train station where Splash Damage demonstrated the SMART system (more on that in just a second) was clean, crisp and vibrant in color. On the other hand, the docks where the demo took place looked run down, dirty and dank — like any refugee city. The visual style has many comic book-like elements, but still manages to maintain its own uniqueness. Of course, the final product is still far from complete and the end game could wind up looking like Super Realistic Post-Apocalyptic Shooter or something, so I really should refrain from gushing but… damn, it looked pretty.

Now, SMART — it stands for “Smooth Movement Across Random Terrain” and basically allows you to navigate anywhere in the world environment. You see, it’s designed to scan the terrain around you for ledges, cliffs, crates and anything else that can be climbed, descented, crawled under or shimmied across. In action, it looked a little like Mirror’s Edge (only fun), and it allows for the world to be explored and navigated in ways that lets players complete objectives through various different means.

The demo level we saw was called “Container City”. The “city” is actually an abandoned storage facility near the outer docks of The Ark that was used during it’s construction to store and transport construction equipment. After completion of the Ark, refugees and the aforementioned anarchists turned the storage facility into a refugee camp.
| More
News story attached to:
Images about this story:
Register as a member to subscribe comments.

This news story is archived and is closed to comments now.