At this year's E3, Kotaku got their hands on the demo of Demon's Souls and were very interested in the game's unique take on characters' and enemies' deaths...

One of the odder things about video games is all the work that's put into new ways of killing virtual enemies or having one's own character meet their doom. Atlus' Demon's Souls showed a new twist at E3.

The hook for the game are the ghosts that appear. They appear to be other players' characters or enemies running in unexpected patterns through the levels that you're playing, but not quite. They're not, the developer playing the game in front of me explained, programmed by the Demon's Souls' creators. They are generated by the game's other players and randomly sent out to haunt other people's games.

This is a very different approach to pulling other people's content than Spore pulling in your buildings into my copy of the game or even of me downloading ghost data for your run through a Mario Kart track.
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  • 0
    Bale Fire Jun 12, 09
    Wow, that's actually pretty clever.

    Thumbs up Atlus/FROM Software
  • 0
    Existence Jun 12, 09
    Very interesting. Too bad they weren't shown exactly how players can leave messages for others to find.
  • 0
    Krunal Jun 12, 09
    I'd rather hear from the HUNDREDS of people that have played the full game, many of which are actually on Neoseeker than hear thoughts about a demo >_>
  • 0
    Sayyed Jun 12, 09
    i was just about to post this,

    Very cool system if you ask me.
  • 0
    Red 9* Jun 13, 09
    I don't like not being able to pause and constantly being online, as well as having to restart from scratch everytime you die, but I love the premise and setting. Heard lots of good to great things about this.Hopefully it does well here.

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