IGN have had a chance to try out Capcom's upcoming beat em up, Spyborgs. They've detailed how the game's come along since first being announced and what gamers should expect out of it once it hits store shelves in two months. The story seems to last up to a good 6-8 hours with some narrative twists and openings left for a possible sequel. But there's plenty of achievements and unlockable content to keep you busy once you're done with the game. They've given some information on the characters and gameplay. Like most other beat em ups, Spyborg features 2 player cooperative play. Overall, IGN seems to thoroughly enjoy the game and it seems like a solid purchase for Wii owners.

Capcom and beat-em-up gaming go back a long, long way – confused? Take one look at Final Fight – so when Spyborgs was announced and then later confirmed as a mix between classic arcade pounder gameplay and an RPG lite hack-n-slash nobody was all that surprised. Once the company announced a few months back that the game was going through some big changes though? Well, I'll be the first to admit I didn't have a whole lot of confidence that what we'd be getting was A material.

It's good to be wrong sometimes.

Now I won't go coining Spyborgs as "Final Fight for the next generation" or start handing over awards and stating that the bar has been raised from what Platinum Games has done on Wii already this year with the beat-em-up genre, but it's obvious after just a few minutes of play that Spyborgs isn't a cash-in Wii product. After an hour or so it then becomes very apparent that this one has a strong team behind it with some great arcade roots. As I sit here now, it's looking like the beginning of a longtime franchise on Wii; at least it has the potential to be.

We touched on Spyborgs at E3 last month, but with another chance to dive on in (and way, way deeper) it's high time we give you guys an update on just what Capcom is bringing to the table. Spyborgs consists of four chapters, four main boss fights, and from what I can tell anywhere from six to eight actual stages in each chapter. The first one took about an hour to complete, the second one another hour and a half, and the third seems to be ramping up quite nicely to make for about a six to eight hour experience depending on difficulty level. Spyborgs includes a list of 40 achievements – many of which are so hard I can't see anyone (or a very select few) getting – four starting difficulty levels, and unlockable fifth, an infinite brawl mode, boss rush, and upgrade system for each of the three playable characters. The combat is pretty simple overall with only two major buttons, and the game doesn't have much of an overarching "hook" to speak of, but it lays the groundwork for a strong by-the-books action game. On Wii, that isn't easy to come by.
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  • 0
    Lost in Azure Jul 16, 09
    Didn't they get rid of some characters that were planned for this game? o: I think remember hearing that somewhere. With all the new games coming out in the near future I doubt I'll have money for this, plus it doesn't seem all that interesting.

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