A new Call of Duty has been announced for 2012 and Activision have given some...
23 hours 11 mins ago
So is the "God of War Killer" all that it's cracked up to be? Visuals are great, the hype behind the game is good, but how about the gameplay? The main character? Level design? .. Fun factor?
Dante’s Inferno makes good use of a ‘combo’ system for those who wish to make this a button masher on the level of a Devil May Cry game, despite this is more of a slower paced, God of War type game. So it is cool you have that option on what pace you want to play. What Dante’s doesn’t share with the aforementioned games, is that the main character is slightly uninteresting.
Enemies and puzzles are all handled well, and I don’t think a lack of connection to the main character will be a huge turn off as long as people enjoy the gameplay enough. In my opinion, the gameplay coupled with the great creative enemy and level designs, more than makes up for a forgettable lead character. The puzzles I encountered in the demo were not too hard, however I expect the final product to display a larger range and depth to the puzzles.
The controls are very smooth. You can figure out various combos and figure the best ways to use spells to make sure the hacking and slashing doesn’t get boring. No lag or slow down I noticed when playing the demo with many enemies on screen. Also no screen tearing that I noticed.
News story attached to:
- Dante's Inferno [PSP, PC, XBOX360, PS3]
Additional sources:
- GameX 09: Dante’s Inferno Hands On (examiner.com)








Comments
This news story is archived and is closed to comments now.