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Castlevania's venture into the 3D world hasn't been a hugely successful one, but Konami is hoping to turn that around with Lords of Shadow. In a recent interview with OXM, producer David Cox discussed the apprehension the team felt when first considering a new 3D Castlevania, how the game will be different from previous installments, and what the team are doing to make this 3D Castlevania a memorable one for both new and old fans alike.
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"It's fair to say that Castlevania wasn't garnering the attention, or indeed sales, that it had done in the past... we wanted to bring the franchise to a new audience and make it more fresh," he states. "Perhaps they simply felt that a 2D sprite-based game wasn't for them. In doing so, we knew we would have to drop the existing timeline and story. This would be a new story that would not tie-in directly to anything that has come before, so that new players could just jump straight in."
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- via examiner.com








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