New “Playstation 3 the Best” and “PSP the Best” games revealed
20 hours 56 mins ago
IGN provides a very interesting preview for Red Dead Redemption. They talk with Rockstar about how they are trying to make the next big open world game. Taking some elements from Revolver GTAIV and many new ideas to make this one hell of a game.
The results speak for themselves; Red Dead Redemption is rarely less than sumptuous, surpassing the impressive achievements of GTA IV and Midnight Club: Los Angeles and proving that the RAGE engine is equally happy dealing with both town and country. Without the high rises of Liberty City or the tangle of downtown LA to act as a buffer much is asked of RAGE in Red Dead Redemption, but it proves up to the task, delivering deliciously lit vistas in abundance thanks to a generous draw distance.
"We can now get these environments that look beautiful, have dust particles coming up, have rays of sun coming through cloud," says Houser, "You simply couldn't have done that before in a big setting. You might be able to do it over a very narrow, not very interactive environment but then that doesn't feel like the West. The West, when we thought about it, was as much about geography as it was about people. And getting the geography right you couldn't really do on anything before 360 and PS3."
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