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Devil May Cry 4 hands on

black_wing79 | July 16, 2007 | Previews | E3 2007 Misc 
For those of you who want an insight on Devil may Cry 4, here is a bit on the hands on experience. Some of the key new things include the Devil Bringer which is a special device Nero(the new hero) uses to jump long distances. Besides that there are quite a lot of other new features that will definitely keep you interested in the game for the time to come.
My eyes weren't fixed on DMC4 until I ran into our own Colette trying her hand at the game, giggling with a sort of unrestrainable glee that only a good, solid action title can draw out of you. I was blowing away the hordes of zombies at the Umbrella Chronicles booth but kept an eye on the other screen, thinking "Damn, I could be playing that." Blazing at 60 frames, newcomer Nero was tearing through demons at speeds so swift I could barely keep up, and the experience seemed effortless -- I had to give it a shot. That's how DMC4 became my next stop and, after twenty minutes with the game, one of my standout experiences at E3.

The focus on DMC4, as with previous games in the series, remains fast-paced, hard-hitting combo-oriented asskicking. The demo we played at the show featured some basic exploration and granted us a few basic abilities to help us along, chief among them the "devil bringer" arm, new to Devil May Cry 4. Once upgraded, the devil bringer allows Nero to grab at long distances -- certain highlighted platforms show where the player can activate the arm and reach long distances or great heights. Exploration's swell and all, but how does the devil bringer work in combat?

Maintaining a constant flow of combat and keeping your enemies in the air as you cut them to little crumbly bits is a lot easier with the inclusion of this new gameplay mechanic. The "snatch", as it's referred to, is performed by pressing R1 and the circle button at the same time. Nero will hurl the devil bringer towards the nearest or locked-on enemy and pull him back, paving the way for a combo. This works no matter where the enemy is located, including over your head -- one of my favorite means of dispatching the foes in my path was knocking them around a bit, using the "high roller" attack to knock them into the air, shooting them several times and snatching them back to the earth for more up-close attacks. Makes for intuitive and fast-paced play, but don't expect those other enemies to go light on you while you're going to town on a single poor schmuck.

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  • 1 thumbs!
    Chimaira | July 16, 2007
    That "Devil Bringer" sounds lame to be honest.

    Dante > Nero
  • 0 thumbs!
    Storm | July 16, 2007
    Agreed. Like I said in the last DMC4 article, it's like having Raiden in MGS2...Nero in DMC4. A device to jump longer? And they name it the Devil Bringer of all things? Meh May as well get the demo on the 360 if it comes out...beginning to wonder about it's gameplay for myself.
  • -1 thumbs!
    Daisy | July 16, 2007
    Wow, peeps are so critical!

    Anyways, sounds good to me. If someone found it a stand out experience of E3, then it can't be all that bad - especially those of us that played through DMC2 for love of the franchise.
  • 0 thumbs!
    Final Blade | July 17, 2007
    Though i agree that Nero is boring and the devil bringer name is kinda lame. But Still having a new character to play with isn't that bad. I mean as long as Dante is playable which he is thats all i care for. Besides the amount of stuff that will be in this game and difficulty.
  • 0 thumbs!
    Chimaira | July 18, 2007
    Yeah but it's sounding like it's going to be like MGS2 with Raiden (like Storm said) and that isn't a good thing.

    But who knows, maybe it will be awesome? Only time will tell but right now I'm a bit skeptical.

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