Killzone 3 certainly looks the part, but then so did KZ 2. The 3D elements were well utilized and served to heighten the experience, but for this title at least, I can’t say the same about Move.

Critical Gamer writes: With Killzone 3 I popped both my 3D and PlayStation Move cherry. As with most firsts, there was a lot of fumbling and nervous laughter and ultimately, it was a mixed bag. I have never been a big fan of motion controls as I feel they are rarely used to great effect, and Killzone 3 did little to convince me otherwise. It felt tacked-on to what otherwise seemed like a solid continuation of what was achieved by the first two KZ games. With my crosshairs flying all over the screen I had difficulty in maintaining a steady aim, and turning corners was far more difficult and time consuming than it should have been.
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    DXD Sep 21, 10
    Even though it's entirely opinion-based, it's a bit of a letdown to find out that the Move may not be as much of a perfected piece of Wii hardware as we had hoped.

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