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Gameserador had a hands on impression of the next installment of the ratchet and clank franchise. They game does look good and is going to be like the original ratchet and clanks. But there are 5 things that bugged gamesrador and they thought they might not like.
Right now, every other major game-news outlet on the planet is telling you about the trip they took down to developer Insomniac's headquarters in Burbank, Calif., last week to play Ratchet & Clank Future: Tools of Destruction, and how awesome the game is going to be. We took the same trip, but even though we liked what we saw, and even though we're confident Insomniac won't release anything less than a top-notch product, there were a few things that got under our skin. They got under a lot of other people's skin as well, judging by the conversations after the event, but these complaints are typically the sorts of things game journalists vent angrily about in private and then gloss over with a quick "oh uh we're sure this will be fixed before the game ships" in writing, assuming they even mention them at all.
Look, you already know Ratchet & Clank Future is going to rock. Telling you that would be a waste of time. So instead, we'll be brutally honest and focus on the five worst things we noticed about the game. And because we're not total bastards, we'll then point out a few things that particularly impressed us about the game, as well. Let's get started:









Comments
I think the Six Axis controls are the only one I would have a problem with
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