Following the
first part (The Producer and Director) and the
the second part (The Developers) in the
Iwata Asks: Super Mario Galaxy series, comes the third part, where Nintendo President Satoru Iwata interviews the team that worked on the sound for Super Mario Galaxy, Mahito Yokota and Masafumi Kawamura of EAD Tokyo, and the legendary Koji Kondo.
Going through the topic list, this conversation/interview encompasses the following:
Why Use an Orchestra?
A Sound That Defines Mario
Making it Sound Space-like
Sound Effects You Can Feel
They discuss Orchestra vs. MIDI, the Music in Mario, and how each composition came about, along with the sounds from both the TV and the Wii Remote.
For your listening and viewing pleasure, there were two non-spoiler videos posted.
Orchestra Recording
"Egg Planet" Theme
Like the previous two volumes, it is an interesting and enlightening read. Highly recommended.
Iwata:
Now that I have returned to the Kyoto headquarters, I would like to interview the staff members that were in charge of creating the sound of Super Mario Galaxy. Let’s start with introductions and begin with (Koji) Kondo-san, who is well-known for his work in the Mario and Zelda games.
Kondo:
I am Kondo, from the Sound Group of EAD (Entertainment Analysis and Development). Since this game was developed in the EAD Tokyo office, I joined the project as an adviser to ensure that the sound for the game would have the “Essence of Mario”. In addition, I composed four of the pieces for this new Mario game.
Yokota:
I am Yokota from EAD Tokyo. I was in charge of the composition and arrangement for almost all of the music. We recorded the music using a live orchestra, and so I also worked on arranging the music for the orchestra recording.
Kawamura:
Hi, I am Kawamura of EAD Tokyo. For this game, I was responsible for sound-related programming, and creating the sound effects.
News Story attached to:
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Bring on Part 4!