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Iwata Asks: Super Smash Bros. Brawl - Vol. 5: Plethora of New Features

Akira_EX | January 28, 2008 | Previews | Wii 
The Iwata Asks: Super Smash Bros. Brawl interview involving Nintendo President Satoru Iwata and the Director of Super Smash Bros. Brawl, Masahiro Sakurai of Sora, Ltd. continues trucking along its daily weekday pace. This will probably last until Super Smash Bros. Brawl's Japanese release date of January 31st.

The part 5 of the interview, titled Plethora of New Features, will have the following topics:
  • Final Smash
  • Assist Trophies
  • Trophies and Stickers

    Notable highlights include that the idea of a Final Smash has existed since the days of Super Smash Bros. 64, and the reasoning behind Assist Trophies.

    There are also four videos accompanying this interview, with a separate video for each part. One interesting thing you can see in the Assist Trophy video is footage of a previously unannounced Assist Trophy: Jeff from Mother 2/Earthbound, launching rockets.

    Volumes Reference:
    Vol. 1: E3 2005: A Beginning | GameGrep
    Vol. 2: For First-time Gamers
    Vol. 3: Versus, Co-op, and Share
    Vol. 4: The Subspace Emissary | GameGrep
    Vol. 5: Plethora of New Features
  • Final Smash
    Iwata
    Let’s talk about some of the new fighting features. First and foremost, why don’t we talk about the Final Smash?

    Sakurai
    Absolutely. I think it’s the biggest feature we added.

    Iwata
    Can you give us a brief overview?

    Sakurai
    Simply put, it’s a special move that can be used only once. During a match, there’s a small probability that an item called the Smash Ball will appear. By picking up this item, you can use that character’s Final Smash. People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about.

    Iwata
    We’ve touched upon it several times during our talk, but I truly believe that Smash Bros. was made with less talented gamers in mind, and the idea that stronger players shouldn’t dominate game play is prevalent throughout the game. If you and I were to square off for ten matches, for example, I could KO you at least once.

    Sakurai
    More than that for sure. (laughs)

    Iwata
    You think so? (laughs) That way, if a boy and his younger brother play together, they’ll both enjoy themselves despite the gap in their abilities. This is made possible by adjusting handicaps or the frequency of traps and such, but especially through the Final Smash.

    Sakurai
    Right. It can change the direction of a match in a flash. Players are likely to race for the Smash Ball as soon as it appears and I suspect players will get more fired up racing after it than by actually using it.

    News Story attached to:
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    Comments with -10 or lower "thumbs" are removed from display.

    • 0 thumbs!
      the new era | January 28, 2008
      Something to look for....
    • 0 thumbs!
      Remino52 | January 29, 2008
      This gave us great information.I really like this volume.Jeff is a sick awesome AT BTW.

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