Games We Love but Wish We Could Love Playing
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The Iwata Asks: Super Smash Bros. Brawl interview involving Nintendo President Satoru Iwata and the Director of Super Smash Bros. Brawl, Masahiro Sakurai of Sora, Ltd. continues trucking along its daily weekday pace. This will probably last until Super Smash Bros. Brawl's Japanese release date of January 31st.
The part 5 of the interview, titled Plethora of New Features, will have the following topics:
Notable highlights include that the idea of a Final Smash has existed since the days of Super Smash Bros. 64, and the reasoning behind Assist Trophies.
There are also four videos accompanying this interview, with a separate video for each part. One interesting thing you can see in the Assist Trophy video is footage of a previously unannounced Assist Trophy: Jeff from Mother 2/Earthbound, launching rockets.
Volumes Reference:
Vol. 1: E3 2005: A Beginning | GameGrep
Vol. 2: For First-time Gamers
Vol. 3: Versus, Co-op, and Share
Vol. 4: The Subspace Emissary | GameGrep
Vol. 5: Plethora of New Features
Final Smash
Iwata
Lets talk about some of the new fighting features. First and foremost, why dont we talk about the Final Smash?
Sakurai
Absolutely. I think its the biggest feature we added.
Iwata
Can you give us a brief overview?
Sakurai
Simply put, its a special move that can be used only once. During a match, theres a small probability that an item called the Smash Ball will appear. By picking up this item, you can use that characters Final Smash. People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what Im talking about.
Iwata
Weve touched upon it several times during our talk, but I truly believe that Smash Bros. was made with less talented gamers in mind, and the idea that stronger players shouldnt dominate game play is prevalent throughout the game. If you and I were to square off for ten matches, for example, I could KO you at least once.
Sakurai
More than that for sure. (laughs)
Iwata
You think so? (laughs) That way, if a boy and his younger brother play together, theyll both enjoy themselves despite the gap in their abilities. This is made possible by adjusting handicaps or the frequency of traps and such, but especially through the Final Smash.
Sakurai
Right. It can change the direction of a match in a flash. Players are likely to race for the Smash Ball as soon as it appears and I suspect players will get more fired up racing after it than by actually using it.
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