Atlus is a
renowned publisher in the videogame industry as a publisher willing to release niche titles and original games from Japan in the United States. This is one of the newer games with an original IP that the company will publish.
Developed by
Success,
Rondo of Swords is a new strategy RPG that introduces, or rather, changes a critical gameplay mechanic of the tried-and-true standard.
That gameplay mechanic is the fundamental of any SRPG: how you attack your enemies. Movement and Attack commands are combined in Rondo of Swords; in order to attack your enemies, your characters must move through them. This introduces new strategic elements; not only will players have to conside things like protecting units' backs, they will also need to consider where units will end up following movement, and also whether or not to stay as a large group or scatter.
The story circles around a young prince, Serdic, whose kingdom has come under attack by an opposing kingdom during the king's funeral. The catch is that the prince is a body double for the real Serdic, who falls during the attack. His dying wish is for the double, the protagonist, to continue acting as him, and to protect Princess Marie, who has gone missing.
Rondo of Swords is set to release April 15, 2008 in the US.
[
NeoGAF]
Image Credit: Wikipedia
Just about every tactical or strategy RPG to come down the pipeline these days is little more than a regurgitation of the concepts laid down years ago by the classics. Of course, while they might be regurgitations, they're usually addicting and almost always quite challenging. But they're predictable to a fault -- and when a game comes along that breaks the mold, it's worth taking note.
Atlus' newest SRPG venture, Rondo of Swords for DS, looks like one of those rare exceptions. Though it appears to be a fairly standard take on the genre at first glance (thanks largely to developer Success' decidedly retro sprite-based visuals), Rondo's unusual features unfold the instant you enter your first battle. The skills and instincts you may have cultivated across dozens of tactical RPGs are completely useless here; Rondo offers its own unique take on strategy gameplay and demands a solid grasp of its mechanics from the very first battle. The tutorial is an optional feature in name only -- you sincerely need to take a quick run through it if you hope to survive even the prologue encounter, which pits a party of three heroes against an enemy army dozens strong (attacking in waves from four different directions) and demands you employ its unconventional battle system to full effect. While the challenge level scales back slightly after that initial skirmish, the action doesn't seem to slip into the familiar patterns of your usual Fire Emblem wannabe.
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