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I loved the original Red Faction games, even though the single-player had a laughably bad story and character/level design, though the multiplayer made up for all of it. I hope that this game finally raises the bar for what we come to expect of destructible environments.
OK, this takes place 50 years after the last one, yet the ones from the last one will still be around to lend a helping hand? They must be getting on in years >_>
In any case, if you have access to remote explosives, this is what I'll do for guerilla warfare....There is a wall....Enemies walk under it....I place charges near the base, along a line....I detonate it....Wall comes down on their heads...
Hopefully it'll work like that....
If there is a demo eventually, I'll be sure to test out just how destructible the environments are...
I just want to blow the shit out of walls again. I loved blowing tunnels into the side of a pathway and ambushing people.
Ah well. The series has always prided itself upon having as much as possible destructable. But I find that certain things can't be blown up twice, such as a pillar may have a tad left standing but that's not destructable. I hope this is changed.