This seems to be getting closer to reality. Now they're saying your able to destroy pretty much anything on screen apart from the actual landscape. Apparently you can shoot a large monument which can then come and crash down on you. Sounds good i must say, finally reality.

When it comes to proving that its in-game destruction system is the best in the industry, Red Faction: Guerrilla developer Volition isn't messing about.

"This is Mercenaries 2: World in Flames," Volition's Dan Cermak announces across the packed London hotel room, as a video clip appears on screen with a rocket hitting and destroying a large monument.

"What they're doing is taking a model and replacing it with a dead one," the Red Faction man notes. "The building actually drops through the world and another model appears in its place. It works very well and it's a good way to show destruction, but it is basically a slight of hand."

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Volition then boots up footage of Battlefield: Bad Company, which EA also boasts has one of the best destructible environments in a shooter.

"This is the same thing," says Cermak, knocking EA's claims down a notch. "What they're doing is on a smaller level; a wall is replaced, a corner of a building is replaced... but it looks good."

Finally Crysis appears on screen, flirting its own system across the room with a truck smashing through a metal jungle hut. "It's just blowing into the parts that made it up - the pieces that were part of the original," Cermak notes.
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  • 0
    Red 9 Apr 6, 08
    Wish Haze would pick up on this. The wreckage of some objects disappears...
    • -1
      Sereph Apr 6, 08
      The wreckage of all objects disappears. It's ridiculous.

      I loved the original Red Faction games, even though the single-player had a laughably bad story and character/level design, though the multiplayer made up for all of it. I hope that this game finally raises the bar for what we come to expect of destructible environments.
  • 0
    Seeker X Apr 6, 08
    If what Volition hyped about RF3 was true, this might be one of the BIGGEST games *bleep*ing ever. Freedom beyond belief, optional destruction wherever you want, and no obligatory missions...this kind of sandbox play sound way too good to be true though. Sadly, they're leaving out the Geo-Mods from RF2...an upgrade system wouldn't hurt them.
  • 0
    Shadow of Death Apr 6, 08
    Sounds really good.

    OK, this takes place 50 years after the last one, yet the ones from the last one will still be around to lend a helping hand? They must be getting on in years >_>

    In any case, if you have access to remote explosives, this is what I'll do for guerilla warfare....There is a wall....Enemies walk under it....I place charges near the base, along a line....I detonate it....Wall comes down on their heads...

    Hopefully it'll work like that....

    If there is a demo eventually, I'll be sure to test out just how destructible the environments are...
  • 1
    TurMoiL911 Apr 6, 08


    I just want to blow the shit out of walls again. I loved blowing tunnels into the side of a pathway and ambushing people.
    • 0
      Nath Apr 6, 08
      Yeah, I remember that from the demo of Red Shift. Never bought the full game, but played around with that for a while.
  • 0
    Goyun SSJ15 Apr 6, 08
    Guerilla? I didn't know it was called that. Disappointing.

    Ah well. The series has always prided itself upon having as much as possible destructable. But I find that certain things can't be blown up twice, such as a pillar may have a tad left standing but that's not destructable. I hope this is changed.
  • 0
    jmac353 Apr 7, 08
    Without video I believe nothing until I see it.
  • 0
    tidus04 Apr 7, 08
    Incredible, I hope "everything" is destructible in this game (other then the landscape) as that is what Red Faction is all about especially when it comes to multi-player. Can not wait for even more on this =D
  • 0
    Red 9 Apr 7, 08
    You know, to be entirely honest, I'm getting tired of all these multplayer shooting games. Can developers NOT think of anything else to make a good multiplayer experience aside from shooting? Not really regarding RF3, but tidus' post just made me think of it...

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