With an upcoming Beta for the game, and the new feature where you will have several dozen territories to try to take (much like the Empires series, for fans of Dynasty Warriors: Empires, and similar games) over the world, hearing about the positives and lessons learned from Empire Earth II is definitely a good development.
Almost two months after our exclusive first look at Empire Earth III, Sierra and Mad Doc showed off the real-time strategy sequel for the first time at a major event, in this case Sierra's Gamers' Day. Like its predecessors, Empire Earth III will cover the span of human history as you guide a faction through the ages. However, Empire Earth III will also introduce major changes to the series designed to streamline the gameplay.
Sierra and Mad Doc didn't announce any new details about the game. There are still three regional factions: Western, Middle Eastern, and Far Eastern. The game still has an oversized, exaggerated art style that is best described as a blend of Age of Empires and Warcraft. A lot of the complexity found in previous Empire Earth games is still stripped out, so now you don't have to worry about managing dozens upon dozens of workers gathering eight different kinds of resources. Now there are just two basic resources in the game, and each resource building has its own workers attached to it, so you have little to manage in that regard. The designers have listened to the feedback complaints that the previous games were just too convoluted for their own good.
News Story attached to:
Comments with -10 or lower "thumbs" are removed from display.
Oh, well, what can you do...