IGN recently has gotten new information from Namco's Editor's Day Event, bringing back information on the upcoming Wii sequel:
Tales of Symphonia: Dawn of the New World. The game is a sequel to the popular and one of the better RPGs released on the GameCube.
For starters, the game will support Widescreen, something that before was not clarified or confirmed. So there's some reassurance there.
The game will be controlled with the combination of the Wiimote and Nunchuk. Movement will be done via the analog stick, with the A button being the Normal Attack button and the B trigger being used for Techniques. The C button will switch the character the player is currently controlling. The Wiimote pointer will be used to traverse the (lack of) a world map, where players will point and click on their destination. The Z Button will be used for Free-Run in combat, with the D-pad being used to issue shortcut commands.
One of the notable additions is the ability to capture monsters and use them in the battle party. There are over 200 different monsters to find, capture and raise. There will be monster evolutions and the ability for the player to feed their pet monsters to enhance their attributes. Party size is limited to ten fighters, with four entering battle. Monsters not in the party can be stored away.
The game will not feature random battles; enemies will be visible on the screen. Also, the game will support up to four players for co-op in battles, with each player controlling a different character in the party. These other players are only involved in battles. Unison Attacks and the Unison meter return from the prequel, along with the Tales' games Grade System, used to purchase abilities for a New Game+ attempt.
The game will also support a system similar to the FOF system featured in
Tales of the Abyss. Monsters and the battlefield will have their own elements, with matching elements providing power boosts, while opposing elements provide drops in power. These elemental fields can also be manipulated; three attacks of the same element will change the area element. To capture a monster, you need to have the area element be the same as the monster element for a shot at capturing the monster. While there is no guarantee, the game will also sport an Affection System that can help in the player's convincing attempt.
Tales of Symphonia: Dawn of the New World will release in the US sometime in September 2008.
This will be the first Tales game to utilize motion capture. The story unfolds through a combination of in-game sequences and animated cut-scenes. The animation is great and the in-game characters move well. But the dungeon environments we saw lacked detail. Luckily, the game avoids the random battles trap and displays monsters roaming around environments for you to see. The show is running in widescreen, a feature we were a little worried wouldn't be supported.
The game is controlled with the Remote and Nunchuk. The analog stick handles your movement. The A button attacks and B performs a special attack. A and B can be used in conjunction for even more powerful attacks, such as the aerial maneuvers Emil excels at. The C button switches which character you have control of. Instead of traversing an overworld, players point to locations on the map with the Remote and are whisked away.
A monster capturing game mechanic has been added for this sequel. There are over 200 beasts in the game to find, abduct, and level-up. Some can even evolve into new species. Feeding your pets enhances their attributes. You can offer them different dishes and a thought bubble will indicate which foods they prefer.
You can recruit up to 10 party members at a time, but only four can be taken into battle. As you capture more monsters you can store them in your pen if you don't currently need them in your group.
Once you engage an enemy the game transitions to a combat scenario (after a lengthy load time) that takes place in real-time. Players can move freely about the battlefield by holding the Z button and maneuvering with the analog stick. If you happen to have a few friends lying around they can join you for four-player co-op, but only during battle. If you're going at it solo you can set shortcut commands for your party members to the different D-pad directions.
Your characters can be combined to perform unison attacks. A meter at the bottom of the screen indicates when you've stored up enough power to unleash your cooperative assault.
For each battle you win you'll be given a grade. Your rankings earn you points that can be spent during your second play through of the game to purchase powerful items. These will be useful if you want to beat the game quickly during a speed run.
Like many Japanese RPGs, the game world is ruled by elemental powers. Magic attacks and monsters are aligned to an elements (water, fire, wind…). Each battle area has its own element, as well. If you have monsters in your party of a matching element they'll receive a boost in battle. Otherwise, if the monsters' and area's aspects are opposing your pets will be handicapped.
Capturing monsters requires manipulation of a combat area's element. Bear with us here: If you land three attacks of the same element it will replace the area element. In this manner you can align the area element to that of a monster you'd like to capture. If you then defeat the baddie, and the area element matches the monster's, it may join your party. There is still no guarantee the monster will want to come along, but there is an Affection System that can be used for further convincing.
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