71

The Beautiful Reckage And Mayhem Of GRID

GameInformer talks with a Codemaster developer Clive Moody, about the crash system and crash mode of GRID. They are focusing a lot more on the damage system of GRID. They are also adding a new game mode called Crash Mode, where you are rewarded for those awesome crashes. Codemasters has made a lot of great racing games in the past and most recently DiRT.
With GRID just around the bend, the excitement is definitely turned on high. One of the coolest things about GRID and previous Codemasters’ racing games has been the awesome job they do on crashing the cars. We’re gamers and gamers love when things smash. With the technology getting better and better, components like damage are following suit. We decided to ask Senior Producer Clive Moody some questions about their damage system on GRID to help field our curiosity.

Game Informer: Why do some developers claim that major auto companies do not allow them to crash cars in the games?
Clive Moody: I can’t really comment on other developers or their relationships with licensors, but there are two reasons why we are able to show the level of car damage that we can.
The first is that GRID is a game about motorsport, and all the cars in it are racing cars. Auto companies recognize that crashes, and the resultant damage, are an inevitable part of motorsport so they allow us to depict this in-game.

Secondly, we’ve been making racing games with full damage modeling for years so we’ve built up a good relationship with the major manufacturers who we know take safety very seriously. All our cars have a roll-cage which keeps the cabin intact and protects the driver, so there is never any suggestion that he could be injured. That’s also why we don’t show fire or explosions in the game. The manufacturers trust us to represent the way a race car gets damaged realistically, which is what we try to do.

GI: Was there ever a temptation to create a crash mode?
Clive Moody: Absolutely – it was something we looked at closely for GRID because we wanted to show off our damage system as much as possible, but unfortunately it was something our license agreements precluded. Crashes which happen as a legitimate part of racing are one thing, but a separate mode in which you just smash up licensed cars was always going to be a bridge too far as far as our licensing agreements were concerned…
GI: Why spend so much time working on a system that rewards people for crashing?

News Story attached to:
2 comments | go to source (gameinformer.com) | Add to favorites! favourite this article | send to friend | add alt source
Register as a member to subscribe comments.

Comments with -10 or lower "thumbs" are removed from display.

  • 0 thumbs!
    Existenz | May 20, 2008
    Its all well and good having amazing graphics but the game has to be fun to play and i didn't get that from the demo, the driving mechanics are just all wrong.
  • 0 thumbs!
    kik36 | May 20, 2008
    Wreckage is spelled wrong in the title. I might actually pick up this game.

This news story is archived and is closed to comments now.

Submit Newshelp

Recent Forum Threads

Top Contributors

This Month
Twisted 314 pts
Tyranitar24 295 pts
chautemoc 246 pts
Gothic Girl 228 pts
Cruxis Mana 199 pts
Akira_EX 177 pts
Dark Arcan.. 164 pts
Linkin Par.. 151 pts
Deathsythe 137 pts
Silver Mir.. 125 pts
All-Time
Gothic Girl 18460 pts
Krunal 12319 pts
Linkin Par.. 10395 pts
chautemoc 9777 pts
Final Blade 9270 pts
Silver Mir.. 8895 pts
xsynergyx 7909 pts
Akira_EX 7818 pts
mistermostyn 7668 pts
Tyranitar24 7088 pts

Stats

Today
Published News: 13
Comments: 134
Points Given: 227
Users Registered: 4
This Month
Published News: 148
Comments: 919
Points Given: 1957
Users Registered: 16
All Time
Published News: 11155
Comments: 76246
Points Given: 180243
Users Registered: 586

Conventions / Trade Shows

(0.1576/d/aeon)