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Spore Creature Creator hands on

Silver Mirror | May 22, 2008 | Previews | PC 
Spore is expected to be a huge hit as well as a fantastic game when it is released. For those of you not in the know Spore will allow you to create your own race and take them through the various stages of the evolution and turn them into a mighty civilisation. Obviously one of the most important decisions you make will be just what kind of species you create and with the IGN's preview of the creature creator you can begin deciding now.

Our experience with the editor is that it sort of feels like you're manipulating a virtual lump of clay on the screen. Many aspects of creature creation involve pulling and stretching various parts to achieve a shape that you like, and then mashing on parts wherever you'd like. Do you want a bipedal creature? Then shorten the length of the spine and slap a couple of legs near the bottom of the torso. But if you want a four-legged creature, pull the spine out and grab two pairs of legs and put them on wherever you'd like. Judging by the dozens of different choices in the hands, arms, legs, eyes, and mouths categories (and there are even more beyond that), there's going to be a huge number of possible combinations. But beyond that, the amount of fine-tuning that you have should mean that it's going to be pretty much impossible for two different people to come up with the exact same creature.

You'll discover that many of the parts that you use aren't just for visual flourish, too. For example, the type and number of legs that you put on a creature could drastically affect its speed, or more eyes might affect its vision. Many of the decisions that you make will have an impact on the game, and you might not realize the magnitude of your design decisions until much later.

A fun thing to do with the Creature Creator is to "test drive" your various creations to check out the way it animates and reacts to different situations. For example, you can see what your creature will look like when he's angry or sad or startled. You might want to check out how your creature dances (always an important feature) or how it reacts when its young are born. It's pretty impressive to see how the game animates with whatever you come up with and something that the animators themselves will likely never see.

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