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Enemy Territory debuted on PC's everywhere with quite positive reviews and much fanfare but are the console ports worthy of the praise? IGN thinks not.
The AI apparently needs work, the 360 version lacks rankings and the ability to select a server while the PS3 version doesn't display games connection speeds along with poor effects. Getting into a relatively lag free online match is the highlight and shows the games true metal. In the end IGN gave it a 5.3/10
Enemy Territory: Quake Wars first launched on the PC back in October of 2007 to solid critical reviews and fan support. Now it's time for the id Software franchise to bring its latest entry home to Xbox 360 and PS3, nearly eight months since first landing on store shelves. While multiplayer FPS fans are undoubtedly hoping for an extra coat of paint and added features to what will hopefully be a solid addition to the stable of online shooters, what they'll actually find is far less exciting.
For those who don't already now, Quake Wars is a classic multiplayer-centric release where two warring sides are vying for control of a battlefield. Winning the day is focused on completing a list of objectives, from things as arbitrary as opening doors to gain access to an enemy bunker to deploying a vehicle inside an enemy base. You advance your territory on the battlefield until the three or four objectives have been successfully completed and you've pushed the enemy to retreat.
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- 360 IGN review (au.xbox360.ign.com)






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