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It even says in the review that they can skip cutscenes if they want...so why complain about them?
If you skip the cutscenes, then you miss out on the story (which is the main point of a MGS game). So not liking the excessively long cutscenes is a perfectly valid complaint. You either suffer through them, or miss a big chunk of the story. It's a lose/lose situation.
That'd be enough to knock a .1 from a perfect score.
You say it's "well done" like they didn't get four or five previous attempts at the exact same thing with the only real changes being to names and nationalities of characters. I tell you what, having a story that's really that repetitive should take something away from it overall.
In fact, his whole story is in the background, not even laid out for everyone to see. No stereotype to be seen, main character's well done too; along with the tragic ending as well.
Just because the game has "GTA" on it doesn't mean I'm gonna fall back on the past games and base EVERYTHING on them. There's an obvious difference and I'm pointing them out, not grab an argument from Vice City and stereotype GTA IV because of it.
Yes, gameplay matters, but when the story isn't a hit then you've got yourself reason to not give the game a 10.
Meh, I don't know about you, but I failed to see how GTA IV's story is "painfully repetitive." The plot is a European leaving his home country for the pain and such he's experienced there to start a new life with his cousin. He'd do anything for money, where the missions come in. Of course it get's repetitive there, with the 90+ missions, only a few are standing out and more 'story-wise' but that's just adding to the bulk of the game.
So, did Tommy and the other protagonists go through the same background? Hell no. We can recall some things from previous GTA games (the missions do need creativity), but seriously, what is repetitive with the overall story? Niko is different from the other protagonists, he's more caring and such, even given his crazy past.
GTA will likely be always take some bits and pieces from the previous game. Vice City used some concepts from III, San Andreas did the same, and now GTA IV is. Within a few years, you'll likely say the same thing about the next GTA game...the word pattern comes to mind here. GTA is repetitive in some story aspects, but it really can't be helped, that's how R* develops their games (at least their GTA ones), and they do a pretty damn good job with it. They are shooting more for the gameplay, appearantly. Would it be nice to have a fresh story? Sure it would, but creativity is a tough thing to accomplish these days, people just start borrowing ideas.
Everything was predictable in GTA IV's story? Wow, no way, so if we take away your memory from the game, you'll be able to play through it and tell us what's going to happen next, exactly what happens? You have a gift, Moonrise.
Besides, GTAIV isn't a racer or a shooter, it's a damn free-roaming action game.
DO NOT ever compared MSG4 to GTA4, in terms of grading system. First off MGS4 is all about Story where as GTA is all about the damn gameplay. See thats where it differs. GTA fans loves killing people and doing crazy shit in the game. GTA4 had the best script and storyline out of all GTA's to date. Many have stated this even GTA fanboys.
But I would never expect an RPG fan like your self to ever see the true greatness of GTA games. So with that im leaving. Don't bother replying to me, since im not going to read it or respond to it.
Hilarious though, you're stating things as if they are fact. MGS4's replayability > GTAIV's? Really now? Ok deal. If I can get nearly 150 hours of gametime on MGS4, I'll agree to this.
How does it follow almost the exact same plotline? Were Tommy and the other protagonists from out of the country? Was there war going on in that country? Are you mixing up plotline with storyline? :S
GTAIV follows the same PLOTLINE as the previous games, but I didn't say the backgrounds are the same. Obviously they have different characters, etc. but the plot flow and direction is the exact same in every game. When you consider that you HAVE to beat clear the story to unlock the city, then repetitive missions and predictable story do play a part in the rating system.
Also, you only need to look around the site and at other people to see exactly how many have already stopped playing GTAIV because they lose interest after beating the game and seeing the second ending. Really, it's fun and all to a point but it really grows tiring quickly and you only need to ask around for more proof. THAT BEING SAID, EVEN IF YOU WANT TO CHANGE THE GRADING SYSTEM FOR SOME GOD FORSAKEN REASON, GTAIV ISN'T A 10/10 FOR REPLAY VALUE.
FinalBlade, stop being an idiot. Honestly, do you think I would've played GTAII-IV if I didn't like the games? Holy shit you really are an idiot if you think that I can't comment because I have a preference for RPGs. That really is one of the most ignorant and ridiculous comments I have ever read.
No shit. People who play a game, and beat it, barely go back to it. I know I barely do. Replay value is hard to come by in a single-player game. There's quite a few still playing for the Multiplayer, though. That's one thing that'll keep me playing GTA IV for a while.
Yet you're predicting the future here. Yeah, MGS4 will have loads of replay value. People who beat it once or twice will STILL play it again and again. Right on. MGS4 will come with MGO, so there's some replayability there. I've had fun with the other MGS games, going around and putting guys to sleep, etc., may do the same for this one. Other than that, I don't know what else to do. Will have to wait for the game.
It's all general matters you're speaking of, Moonrise. GTA IV's bits and pieces taken from previous games comes with the 'sequel' ground (especially regarding the GTA series). Regarding it's style and genre, of course there'll be 'repetitive missions' and such. You need to take into account the genre and style of these games before attacking it for it's 'replay value' or it's 'repetitivity.' Again, MGS4 and GTA4 are two completely different games, comparing their ratings, their reviews, is stupid. Unless GTA4 was an action/stealth, or MGS4 was a free-roam/action, I'd combat this difference of ratings as well...but one thing to also take into account here: MGS4 is not even released yet...
Oh and, talking like they are facts again? Really now...how can you just judge that GTAIV has little replay value? Guess what, I've bagged about 180 hours of game-time, not including multiplayer. I've put in 15 hours since I beat the game, just going around and causing havoc. So...just because it's not 'replay value' to you or a handful of people that stopped playing, you're assuming this goes for everyone? Granted I'll stop playing this week for some time, due to new releases, but I wouldn't mind going back to it.
What games would get a 10/10 for replay value? Let's see here...there's fighting games, some sports games, racing games...those are basically the ones that people go back to. Why? Because their buds come over and they want to play multiplayer games.
Care to tell me exactly where I'm off on this one? Listen, when storyline is a driving part of a game (LIKE IT IS IN GTAIV) then it should have some weight in the grading scale. Honestly, you're making almost no sense here with your rebuttals.
The fact of the matter is, replayability in games VARY. Trust me, most fans aren't going to play through a story and such more than two, three times tops in genres such as GTA's and MGS's. The major replayability comes from multiplayer games. GTA and MGS attempt to grasp this aspect, with GTA's 15 different MP modes, and MGS's MGO, but for what? Because the fans want to enjoy the series longer, until a possible sequel.
You have to take in that they are two completely different genres, and would be graded differently with that in mind. You also have to take in that IGN wasn't going to unleash another 10/10 because it wanted to keep that 'perfect score' prestigious.
But again, MGS4 isn't out yet, and yet here we are arguing over it's 'pro' rating, when all that really matters is our rating/review of the game...after we play it.
And honestly, stories for GTA haven't been a strong point for me. I can recall quite a few missions in all the games that I've played (from III onwards), but I seriously can't explain what the hell went on in terms of the character and such. I was more into...the crazy genocides and such, heh. I'd beat the games, yeah, but I spent much more time in causing havoc than anything. That's one major disappointment with GTA IV for me, it's not that fun to wreck the place as it used to be. But meh, MP is a nice addition.
How many games YOU played have 2 different Single player Campaigns for each time you beat the game? Honestly you're just reaching for something.
This is obviously more of a point of view. Obviously the story isn't going to be some "Bioshock"-like complex story, but it ain't exactly as simple as the past GTA games. Since you admitted earlier that you never cared for the story in the first place, I highly doubt that you're in any position to judge it.
Only idiots would decide on whether to get the game off these reviews. What we do know is that the game is going to be bloody fantastic, and a must-buy for PS3 owners. That's all you need to know.
Fair judgement, I'd say. I suppose IGN didn't go the full ten because they want to keep it prestigious after giving GTA that glory.
And Rinkydink, I wouldn't say it's a must-buy for PS3 owners. Why? Because some people, and I can't imagine why, have yet to play any game of the Metal Gear series. Starting from this supposed final Metal Gear Solid would ruin it, imo.
So word to the wise, don't believe any hype, just stick with a low anticipation as best you can...because if you over-hype something, it's very possible that you'll end up disliking it in the end.