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Review: Ninja Gaiden II gets combat right, but everything fails.

Gothic Girl | June 05, 2008 | Reviews | XBOX 360 
blog.wired.com has reviewed Team Ninja's latest creation Ninja Gaiden II, and they were disappointed.

While they were amazed with the gameplay, everything else in the game either seemed mediocre or downright awful.


(go to source for full review)
I'll say this for Ninja Gaiden II -- it's got great combat.

Slicing up ninjas, demons and dinosaurs-on-fire in this new Xbox 360 game is a demanding and rewarding task. Both you and your enemies are fast and furious. Your ninjutsu is powerful, but you're constantly challenged to use it wisely. The gruesome decapitations and dismemberments, complete with body parts that lie around after you finish your opponents off, are intense.

The problem is, the game's designers seem to have focused the entirety of their energies onto perfecting the combat -- to the near-complete exclusion of all the other things that make a third-person action game entertaining.

Ninja Gaiden II is not a free-roaming adventure. It's actually a relentlessly linear one. So why does the player have to be in charge of the camera? Other games dramatically heighten the sense of adventure by giving the player expansive vistas or expressive camera angles, and Ninja Gaiden II misses out on all of this potential.

The camera isn't merely not good, it's actively bad. You have to constantly babysit it with the right thumbstick, and it seems to always be totally in the wrong place. To see enemies behind you, you have to manually swing it back around. One of the most powerful moves in the game, the Flying Swallow, sends your ninja hero flying back and forth through enemies -- great, except he always finishes the move on the wrong side of the camera.

Ninja Gaiden II's story, to the extent that it has one, is at best a throwaway good-versus-evil tale, and at worst puerile and fetishistic, with a female character who seems to exist solely for the purpose of ferrying a massive pair of half-exposed mutant breasts from scene to scene. (This is especially disappointing when you consider that the original Ninja Gaiden, starring the 50 pixels shown at right, had a significantly more interesting story.)

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  • -1 thumbs!
    Final Blade | June 05, 2008
    If I said this once I'll say it again, Itagaki blown NG2 out of proportion or better yet hyped it up way too much.

    I did get a chance to see it in action yesterday for a few minutes at a friends house, it look very good. But sad that its getting these scores.
    • 0 thumbs!
      Tenken | June 05, 2008
      The camera is fine. The original setting, most probably what these reviewers are playing it on, is the standard Black camera. You can even modify its speed to keep track better. They should try it, it works.

      The difficulty? Perfect.

      The way they mentioned O/B/S actually having a decent story is highly amusing considering it didn't have one.
      • 1 thumbs!
        Seeker X | June 05, 2008
        The problem with Camera angles in a game like Ninja Gaiden or Devil May Cry is that it changes angles in the middle of fights...EXACTLY where it SHOULDN'T change. It should stick with how God of War places the cameras...looking at the ENTIRE area, instead of focusing in one part of the area then suddenly changing to another.
    • -1 thumbs!
      Supernouva | June 07, 2008
      Yeah, sorta like Kojima did with MGS4; Question is, who really cares? It's a simple marketing strategy, if it works, it works, why should Itagaki be bothered with "over-hyping" the game if it's making him millions now?
      • 0 thumbs!
        Final Blade | June 07, 2008
        Yeah sorta liked what Rockstar did with GTA4, but guess what it didn't live up to the hype. Sure it got money but it wasn't as great as everyone even reviewers made it out to be.


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