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This is a review of Xbox Live Arcade's recent Fable II Pub Games. It discusses the obvious pitfalls of rushing a game to market that should have been more deeply playtested and double checked.
There even exists exploits that allow players to gain more gold through a basic simple gaming flaw, allowing the player to gain more "gold" than they normally would.
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Sometimes you really have to wonder what is going through developer's minds while they are creating some games. One also must wonder at the state a mind would have to be in to decide that sitting there pressing "A" 100 times is going to be a good time for all. It is of course quite possible that they were suffering from severe sleep deprivation after working 72+ hours straight on the actual Fable 2 game or something like that. Regardless what is really a fantastic marketing concept falls very short of being an entertaining game.








Comments
Much like having savings in a bank. When you've reached a certain level of experience and status in the game (main game) then the rewards from the Arcade games are made available to you.
Well, that's how I would do it . . .
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