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Electronic Theatre In-depth Review: Too Human

Electronic Theatre presents an In-depth Review of the PAL release of Too Human for the Xbox360. Having followed the title since it's original Xbox360 unveiling at E3 2006 right up to the European launch, Electronic Theatre provides the definitive analysis of this AAA release.
Too Human is a name that will be familiar to the vast majority of regulars here at Electronic Theatre, for one of a number of reasons. Perhaps you have been following the title avidly over the past ten years since its original unveiling as a PlayStation title, through its life on the Nintendo64 and GameCube. Maybe it’s since the title has been picked-up as a shining-light for the Xbox360 – touted even as the franchise to make you “forget about Halo” - that your interest has piqued. Possibly, it could be because of the hoo-hah surrounding the move from the Unreal 3 Engine and subsequent lawsuit raised against Epic Games, developers of both the Unreal and Gears of War franchises. Or maybe it’s due to the recent and unprecedented amount of press coverage that has been thrown at Too Human, thanks largely to developer Silicon Knight’s President, Denis Dyack, directly responding to criticism from anonymous members of the public, whilst ignoring issues raised by the press themselves.

Whatever the reason, and whatever your opinion of the hyperbole surrounding Too Human, one factor remains significant throughout the run-up to the title’s release – few involved in the rather public complications had actually played the game.

Indeed, since the title’s first playable Xbox360 appearance at E3 2006...

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